Die folgende Auflistung enthält die Namen aller im Spiel verwendeten GUI Elemente.
Anhand ihrer Anordnung ist auch die Struktur erkennbar.
Einige Elemente, wie beispielsweise Buttons rufen Lua Funktionen auf. Action Funktionen werden bei einem Mausklick aufgerufen, Update Funktionen wenn der Status des Knopfes gesetzt werden soll.
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InGame
Root
Cinematic
CinematicMC_Container
CinematicMC_Headline
CinematicMC_Text
CinematicMC_Button1
Calls: BriefingMCButtonSelected(1)
CinematicMC_Button2
Calls: BriefingMCButtonSelected(2)
CinematicMiniMapContainer
CinematicFrame
CinematicMiniMapOverlay
CinematicMiniMap
CinematicFrameBG
Cinematic_Text
Cinematic_Headline
CinematicBar00
CinematicBar01
CinematicBar02
Normal
GCWindow
GCWindowNew
GCWindowHint1
GCWindowPicture1
GCWindowText1
GCWindowHint2
GCWindowPicture2
GCWindowText2
GCWindowHint3
GCWindowPicture3
GCWindowText3
GCWindowHint4
GCWindowPicture4
GCWindowText4
GCWindowCloseButton
Calls: GUIAction_ToggleMenu( "GCWindow",_0);Game.GameTimeReset();gvMission.WindowClosed = 1
GCWindowWelcome
GCWindow_Down
GCWindow_Fill
GCWindow_Left
GCWindow_Right
GCWindow_Top
GCWindowBG_Complete
GCWindowBG
TutorialArrow
PauseScreen
PauseScreen_Message
PauseScreenBG
ChatInput
ChatInput_CustomWidget
ChatInput_BG
Windows
TradeWindow
TradeWindowOffer01
TradeWindowOffer01Accept
TradeWindowOffer01Playername
TradeWindowOffer01Offer
TradeWindowOffer02
TradeWindowOffer02Accept
TradeWindowOffer02Playername
TradeWindowOffer02Offer
TradeWindowOffer03
TradeWindowOffer03Accept
TradeWindowOffer03Playername
TradeWindowOffer03Offer
TradeWindowOffer04
TradeWindowOffer04Accept
TradeWindowOffer04Offer
TradeWindowOffer04Playername
TradeWindowOffer05
TradeWindowOffer05Accept
TradeWindowOffer05Offer
TradeWindowOffer05Playername
TradeWindowOffer06
TradeWindowOffer06Accept
TradeWindowOffer06Offer
TradeWindowOffer06Playername
TradeWindowCloseButton
Calls: GUIAction_ToggleMenu( "TradeWindow",_0)
TradeWindowInfoWidget
TradeWindowBackground
TradeWindowController
TradeBG_Left
TradeBG_Top
TradeBG_Right
TradeBG_Down
TradeBG_Fill
TradeBG_Complete
QuestWindow
QuestWindowFrameSmall
QuestWindowFrameSmallBottom
QuestWindowFrameSmallLeft
QuestWindowFrameSmallTop
QuestWindowFrameSmallRight
QuestWindowCloseButton
Calls: GUIAction_ToggleMenu( "QuestWindow",0)
QuestWindowQuestOutputCustomWidget
QuestWindowQuestStatusPrototypes
QuestWindowQuestStatusPrototype00
QuestWindowQuestStatusPrototype01
QuestWindowQuestStatusPrototype02
QuestWindowQuestStatusPrototype11
QuestWindowQuestStatusPrototype12
QuestWindowInfoWidget
QuestWindowQuestOutputBGBright
QuestWindowFrame
QuestWindowFrameLeft
QuestWindowFrameTop
QuestWindowFrameRight
QuestWindowFrameBottom
QuestWindowQuestOutputBG
QuestWindowBackground
QuestWindowQuest01
QuestWindowQuest01NameOverlay
QuestWindowQuest01Status
QuestWindowQuest01Name
QuestWindowQuest01StatusOverlay
QuestWindowController
QuestWindowQuest02
QuestWindowQuest02NameOverlay
QuestWindowQuest02Status
QuestWindowQuest02Name
QuestWindowQuest02StatusOverlay
QuestWindowQuest03
QuestWindowQuest03NameOverlay
QuestWindowQuest03Status
QuestWindowQuest03Name
QuestWindowQuest03StatusOverlay
QuestWindowQuest04
QuestWindowQuest04NameOverlay
QuestWindowQuest04Status
QuestWindowQuest04Name
QuestWindowQuest04StatusOverlay
QuestWindowQuest05
QuestWindowQuest05NameOverlay
QuestWindowQuest05Status
QuestWindowQuest05Name
QuestWindowQuest05StatusOverlay
QuestWindowQuest06
QuestWindowQuest06NameOverlay
QuestWindowQuest06Status
QuestWindowQuest06Name
QuestWindowQuest06StatusOverlay
QuestWindowQuest07
QuestWindowQuest07NameOverlay
QuestWindowQuest07Status
QuestWindowQuest07Name
QuestWindowQuest07StatusOverlay
QuestWindowQuest08
QuestWindowQuest08NameOverlay
QuestWindowQuest08Status
QuestWindowQuest08Name
QuestWindowQuest08StatusOverlay
QuestBG_Left
QuestBG_Top
QuestBG_Right
QuestBG_Down
QuestBG_Fill
QuestBG_Complete
DiplomacyWindow
DiplomacyWindowMinimap
DiplomacyWindowMiniMapOverlay
DiplomacyWindowMiniMapBG
DiplomacyWindowMiniMapWidget
DiplomacyWindowCloseButton
Calls: GUIAction_ToggleMenu( "DiplomacyWindow",0)
DiplomacyStatusFriendly
DiplomacyStatusNeutral
DiplomacyStatusHostile
DiplomacyWindowPlayer08
NetworkWindowPlayer8KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(7)
DiplomacyWindowPlayer08ColorFrame
DiplomacyWindowPlayer08Name
DiplomacyWindowPlayer08SetAlly
DiplomacyWindowPlayer08SetHostile
DiplomacyWindowPlayer08SetNeutral
DiplomacyWindowPlayer08MPResourceAmount
DiplomacyWindowPlayer08MPResourceName
DiplomacyWindowPlayer08Color
DiplomacyWindowPlayer08MPResourceDec
DiplomacyWindowPlayer08MPResourceInc
DiplomacyWindowPlayer08MPResourceSend
DiplomacyWindowPlayer08OpponentState
DiplomacyWindowPlayer07
NetworkWindowPlayer7KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(6)
DiplomacyWindowPlayer07ColorFrame
DiplomacyWindowPlayer07Name
DiplomacyWindowPlayer07SetAlly
DiplomacyWindowPlayer07SetHostile
DiplomacyWindowPlayer07SetNeutral
DiplomacyWindowPlayer07MPResourceAmount
DiplomacyWindowPlayer07MPResourceName
DiplomacyWindowPlayer07Color
DiplomacyWindowPlayer07MPResourceDec
DiplomacyWindowPlayer07MPResourceInc
DiplomacyWindowPlayer07MPResourceSend
DiplomacyWindowPlayer07OpponentState
DiplomacyWindowPlayer06
NetworkWindowPlayer6KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(5)
DiplomacyWindowPlayer06ColorFrame
DiplomacyWindowPlayer06Name
DiplomacyWindowPlayer06SetAlly
DiplomacyWindowPlayer06SetHostile
DiplomacyWindowPlayer06SetNeutral
DiplomacyWindowPlayer06MPResourceAmount
DiplomacyWindowPlayer06MPResourceName
DiplomacyWindowPlayer06Color
DiplomacyWindowPlayer06MPResourceDec
DiplomacyWindowPlayer06MPResourceInc
DiplomacyWindowPlayer06MPResourceSend
DiplomacyWindowPlayer06OpponentState
DiplomacyWindowPlayer05
NetworkWindowPlayer5KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(4)
DiplomacyWindowPlayer05ColorFrame
DiplomacyWindowPlayer05Name
DiplomacyWindowPlayer05SetAlly
DiplomacyWindowPlayer05SetHostile
DiplomacyWindowPlayer05SetNeutral
DiplomacyWindowPlayer05MPResourceAmount
DiplomacyWindowPlayer05MPResourceName
DiplomacyWindowPlayer05Color
DiplomacyWindowPlayer05MPResourceDec
DiplomacyWindowPlayer05MPResourceInc
DiplomacyWindowPlayer05MPResourceSend
DiplomacyWindowPlayer05OpponentState
DiplomacyWindowPlayer04
NetworkWindowPlayer4KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(3)
DiplomacyWindowPlayer04ColorFrame
DiplomacyWindowPlayer04Name
DiplomacyWindowPlayer04SetAlly
DiplomacyWindowPlayer04SetNeutral
DiplomacyWindowPlayer04SetHostile
DiplomacyWindowPlayer04MPResourceAmount
DiplomacyWindowPlayer04MPResourceName
DiplomacyWindowPlayer04Color
DiplomacyWindowPlayer04MPResourceDec
DiplomacyWindowPlayer04MPResourceInc
DiplomacyWindowPlayer04MPResourceSend
DiplomacyWindowPlayer04OpponentState
DiplomacyWindowPlayer03
NetworkWindowPlayer3KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(2)
DiplomacyWindowPlayer03ColorFrame
DiplomacyWindowPlayer03Name
DiplomacyWindowPlayer03SetAlly
DiplomacyWindowPlayer03SetNeutral
DiplomacyWindowPlayer03SetHostile
DiplomacyWindowPlayer03MPResourceAmount
DiplomacyWindowPlayer03MPResourceName
DiplomacyWindowPlayer03Color
DiplomacyWindowPlayer03MPResourceDec
DiplomacyWindowPlayer03MPResourceInc
DiplomacyWindowPlayer03MPResourceSend
DiplomacyWindowPlayer03OpponentState
DiplomacyWindowPlayer02
NetworkWindowPlayer2KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(1)
DiplomacyWindowPlayer02ColorFrame
DiplomacyWindowPlayer02Name
DiplomacyWindowPlayer02SetAlly
DiplomacyWindowPlayer02SetNeutral
DiplomacyWindowPlayer02SetHostile
DiplomacyWindowPlayer02MPResourceAmount
DiplomacyWindowPlayer02MPResourceName
DiplomacyWindowPlayer02Color
DiplomacyWindowPlayer02MPResourceDec
DiplomacyWindowPlayer02MPResourceInc
DiplomacyWindowPlayer02MPResourceSend
DiplomacyWindowPlayer02OpponentState
DiplomacyWindowPlayer01
NetworkWindowPlayer1KickButton_veryold
Calls: GUIAction_NetworkWindow_KickPlayer(0)
DiplomacyWindowPlayer01ColorFrame
DiplomacyWindowPlayer01Name
DiplomacyWindowPlayer01SetAlly
DiplomacyWindowPlayer01SetNeutral
DiplomacyWindowPlayer01SetHostile
DiplomacyWindowPlayer01MPResourceAmount
DiplomacyWindowPlayer01MPResourceName
DiplomacyWindowPlayer01MPResourceInc
DiplomacyWindowPlayer01MPResourceDec
DiplomacyWindowPlayer01MPResourceSend
DiplomacyWindowPlayer01Color
DiplomacyWindowPlayer01OpponentState
DiplomacyWindowBackground
DiplomacyWindowController
DiplomacyBG_Left
DiplomacyBG_Top
DiplomacyBG_Right
DiplomacyBG_Down
DiplomacyBG_Fill
DiplomacyBG_Complete
DiplomacyWindowMinimapController
Calls: GUIUpdate_MinimapInDiplomacyMenu()
MainMenuWindow
MainMenuWindow_SaveGameOverlay
MainMenuWindow_LoadGameOverlay
MainMenuWindow_QuitGameOverlay
MainMenuWindow_OptionGameOverlay
MainMenuWindow_NetworkGameOverlay
MainMenuWindow_RestartGameOverlay
MainMenuWindow_CloseButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
MainMenuWindow_LoadGame
Calls: GUIAction_ToggleMenu( "MainMenuLoadWindow",1)
Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
MainMenuWindow_OptionGame
Calls: GUIAction_ToggleMenu( "MainMenuOptionWindow",1)
MainMenuWindow_QuitGame
Calls: GUIAction_ToggleMenu( "MainMenuBoxQuitWindow",1)
MainMenuWindow_SaveGame
Calls: GUIAction_ToggleMenu( "MainMenuSaveWindow",1)
Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
MainMenuWindow_NetworkGame
Calls: GUIAction_ToggleMenu( "NetworkWindow",1)
Calls: GUIUpdate_DisplayButtonOnlyInMode(0)
MainMenuWindow_RestartGame
Calls: GUIAction_RestartMap()
Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
MainMenuWindow_BG
NetworkWindow
NetworkWindowPlayer1
NetworkWindowPlayer1KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(0)
NetworkWindowPlayer1Name
Calls: GUIUpdate_NetworkWindow_PlayerName(0)
NetworkWindowPlayer2
NetworkWindowPlayer2KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(1)
NetworkWindowPlayer2Name
Calls: GUIUpdate_NetworkWindow_PlayerName(1)
NetworkWindowPlayer3
NetworkWindowPlayer3KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(2)
NetworkWindowPlayer3Name
Calls: GUIUpdate_NetworkWindow_PlayerName(2)
NetworkWindowPlayer4
NetworkWindowPlayer4KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(3)
NetworkWindowPlayer4Name
Calls: GUIUpdate_NetworkWindow_PlayerName(3)
NetworkWindowPlayer5
NetworkWindowPlayer5KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(4)
NetworkWindowPlayer5Name
Calls: GUIUpdate_NetworkWindow_PlayerName(4)
NetworkWindowPlayer6
NetworkWindowPlayer6KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(5)
NetworkWindowPlayer6Name
Calls: GUIUpdate_NetworkWindow_PlayerName(5)
NetworkWindowPlayer7
NetworkWindowPlayer7KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(6)
NetworkWindowPlayer7Name
Calls: GUIUpdate_NetworkWindow_PlayerName(6)
NetworkWindowPlayer8
NetworkWindowPlayer8KickButton
Calls: GUIAction_NetworkWindow_KickPlayer(7)
NetworkWindowPlayer8Name
Calls: GUIUpdate_NetworkWindow_PlayerName(7)
NetworkWindowCloseButton
Calls: GUIAction_ToggleMenu( "NetworkWindow",_0)
NetworkWindowInfoCustomWidget
NetworkWindowFrame
NetworkWindowFrameTop
NetworkWindowFrameBottom
NetworkWindowFrameLeft
NetworkWindowFrameRight
NetworkWindowFrameBottomSmall
NetworkWindowFrameTopSmall
NetworkWindowFrameLeftSmall
NetworkWindowFrameRightSmall
NetworkWindowShade
NetworkWindowBGFill
NetworkWindowBGDown
NetworkWindowBGRight
NetworkWindowBGTop
NetworkWindowBGLeft
NetworkBG_Complete
NetworkWindowController
StatisticsWindow
StatisticsTopButtonContainer
Statistics_TopButton_AllinAll
Statistics_TopButton_Buildings
Statistics_TopButton_Military
Statistics_TopButton_Resources
Statistics_TopButton_Settlers
Statistics_TopButton_Technologies
StatisticsWindowCloseButton
Calls: GUIAction_ToggleMenu( "StatisticsWindow",0)
StatisticsWindowTimeScaleButton
Calls: GUI.StatisticsWindow_ToggleTimeScale()
StatisticsHeadline
StatisticsWindowTimeScaleText
StatisticsContainer
StatisticsMainButtonsLeft_ToolTips
StatisticsMain_Houses_ToolTip
StatisticsMain_Settlers_ToolTip
StatisticsMain_Technology_ToolTip
StatisticsMain_Resources_ToolTip
StatisticsMain_Military_ToolTip
StatisticsMain_Scores_ToolTip
Statistics_SubButtons
Statistics_Sub_MenuHouses
Statistics_SubHouses_all
Calls: GUI.StatisticsWindow_SelectStatistics(30)
Statistics_SubHouses_Farms
Calls: GUI.StatisticsWindow_SelectStatistics(31)
Statistics_SubHouses_Residences
Calls: GUI.StatisticsWindow_SelectStatistics(32)
Statistics_SubHouses_Workers
Calls: GUI.StatisticsWindow_SelectStatistics(33)
Statistics_Sub_MenuSettlers
Statistics_SubSettlers_Serfs
Calls: GUI.StatisticsWindow_SelectStatistics(10)
Statistics_SubSettlers_Worker
Calls: GUI.StatisticsWindow_SelectStatistics(11)
Statistics_SubSettlers_military
Calls: GUI.StatisticsWindow_SelectStatistics(12)
Statistics_SubSettlers_Motivation
Calls: GUI.StatisticsWindow_SelectStatistics(13)
Statistics_Sub_MenuTechnology
Statistics_SubTechnology_Tech
Calls: GUI.StatisticsWindow_SelectStatistics(50)
Statistics_Sub_MenuMilitary
Statistics_SubMilitary_lostUnits
Calls: GUI.StatisticsWindow_SelectStatistics(23)
Statistics_SubMilitary_killedUnits
Calls: GUI.StatisticsWindow_SelectStatistics(21)
Statistics_SubMilitary_lostBuildings
Calls: GUI.StatisticsWindow_SelectStatistics(22)
Statistics_SubMilitary_killedBuildings
Calls: GUI.StatisticsWindow_SelectStatistics(20)
Statistics_Sub_MenuResources
Statistics_SubResources_Money
Calls: GUI.StatisticsWindow_SelectStatistics(40)
Statistics_SubResources_Clay
Calls: GUI.StatisticsWindow_SelectStatistics(41)
Statistics_SubResources_Wood
Calls: GUI.StatisticsWindow_SelectStatistics(45)
Statistics_SubResources_Stone
Calls: GUI.StatisticsWindow_SelectStatistics(43)
Statistics_SubResources_Iron
Calls: GUI.StatisticsWindow_SelectStatistics(42)
Statistics_SubResources_Sulphur
Calls: GUI.StatisticsWindow_SelectStatistics(44)
Statistics_Sub_MenuScores
Statistics_Selected
StatisticsRendererCustomWidget
Statistics_BG
StatisticsMainButtonsLeft
StatisticsMain_Settlers
Calls: StatisticsWindow_SelectGroup(3)
StatisticsMain_Resources
Calls: StatisticsWindow_SelectGroup(2)
StatisticsMain_Houses
Calls: StatisticsWindow_SelectGroup(0)
StatisticsMain_Technology
Calls: StatisticsWindow_SelectGroup(4)
StatisticsMain_Military
Calls: StatisticsWindow_SelectGroup(1)
StatisticsMain_Scores
Calls: StatisticsWindow_SelectGroup(5)
StatisticsWindowBG_Complete
BuyHeroWindow
BuyHeroWindowCloseButton
Calls: GUIAction_ToggleMenu( "BuyHeroWindow",_0)
BuyHeroWindowHeadline
BuyHeroWindowInfoLine
Calls: BuyHeroWindow_UpdateInfoLine()
BuyHeroLine1
BuyHeroWindowBuyHero1
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero1c)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero1c)
BuyHeroWindowBuyHero2
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero5)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero5)
BuyHeroWindowBuyHero3
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero4)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero4)
BuyHeroWindowBuyHero4
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero3)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero3)
BuyHeroWindowBuyHero5
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero2)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero2)
BuyHeroWindowBuyHero6
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero6)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero6)
BuyHeroWindowBuyHero7
Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Mary_de_Mortfichet)
Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Mary_de_Mortfichet)
BuyHeroWindowBuyHero8
Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_BlackKnight)
Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_BlackKnight)
BuyHeroWindowBuyHero9
Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Barbarian_Hero)
Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Barbarian_Hero)
BuyHeroWindowBuyHero10
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero10)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero10)
BuyHeroWindowBuyHero11
Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero11)
Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero11)
BuyHeroWindowBuyHero12
Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Evil_Queen)
Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Evil_Queen)
BuyHeroWindowBackGround
MainMenuLoadWindow
MainMenuLoadWindowCloseButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
MainMenuLoadHeadline
MainMenuLoadGameFileRequester
MainMenuLoadScrollDown
Calls: MainWindow_LoadGame_ScrollDownButton()
MainMenuLoadScrollUp
Calls: MainWindow_LoadGame_ScrollUpButton()
MainMenuLoadScrollCursor
MainMenuLoadGame00
Calls: MainWindow_LoadGame_DoLoadGame(0)
Calls: MainWindow_LoadGame_UpdateButton(0)
MainMenuLoadGame01
Calls: MainWindow_LoadGame_DoLoadGame(1)
Calls: MainWindow_LoadGame_UpdateButton(1)
MainMenuLoadGame02
Calls: MainWindow_LoadGame_DoLoadGame(2)
Calls: MainWindow_LoadGame_UpdateButton(2)
MainMenuLoadGame03
Calls: MainWindow_LoadGame_DoLoadGame(3)
Calls: MainWindow_LoadGame_UpdateButton(3)
MainMenuLoadGame04
Calls: MainWindow_LoadGame_DoLoadGame(4)
Calls: MainWindow_LoadGame_UpdateButton(4)
MainMenuLoadGame05
Calls: MainWindow_LoadGame_DoLoadGame(5)
Calls: MainWindow_LoadGame_UpdateButton(5)
MainMenuLoadGame06
Calls: MainWindow_LoadGame_DoLoadGame(6)
Calls: MainWindow_LoadGame_UpdateButton(6)
MainMenuLoadGame07
Calls: MainWindow_LoadGame_DoLoadGame(7)
Calls: MainWindow_LoadGame_UpdateButton(7)
MainMenuLoadGameBG_ShadeScrollBoxInterior
MainMenuLoadGameBG_Shade
MainMenuLoadGameBG_ShadeScrollBox
MainMenuLoadWindowBG
MainMenuSaveWindow
MainMenuSaveWindowCloseButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
MainMenuSaveHeadline
MainMenuSaveGameFileRequester
MainMenuSaveScrollDown
Calls: MainWindow_SaveGame_ScrollDownButton()
MainMenuSaveScrollUp
Calls: MainWindow_SaveGame_ScrollUpButton()
MainMenuSaveScrollCursor
MainMenuSaveGame00
Calls: MainWindow_SaveGame_DoSaveGame(0)
Calls: MainWindow_SaveGame_UpdateButton(0)
MainMenuSaveGame01
Calls: MainWindow_SaveGame_DoSaveGame(1)
Calls: MainWindow_SaveGame_UpdateButton(1)
MainMenuSaveGame02
Calls: MainWindow_SaveGame_DoSaveGame(2)
Calls: MainWindow_SaveGame_UpdateButton(2)
MainMenuSaveGame03
Calls: MainWindow_SaveGame_DoSaveGame(3)
Calls: MainWindow_SaveGame_UpdateButton(3)
MainMenuSaveGame04
Calls: MainWindow_SaveGame_DoSaveGame(4)
Calls: MainWindow_SaveGame_UpdateButton(4)
MainMenuSaveGame05
Calls: MainWindow_SaveGame_DoSaveGame(5)
Calls: MainWindow_SaveGame_UpdateButton(5)
MainMenuSaveGame06
Calls: MainWindow_SaveGame_DoSaveGame(6)
Calls: MainWindow_SaveGame_UpdateButton(6)
MainMenuSaveGame07
Calls: MainWindow_SaveGame_DoSaveGame(7)
Calls: MainWindow_SaveGame_UpdateButton(7)
MainMenuSaveGameBG_ShadeScrollBoxInterior
MainMenuSaveGameBG_Shade
MainMenuSaveGameBG_ShadeScrollBox
MainMenuSaveBG
MainMenuOptionWindow
OptionsMenu30
MainMenuOptionWindow_ShadowMapSizeContainer
MainMenuOptionWindow_ShadowMapSize_Small
Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 1 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 1 )
MainMenuOptionWindow_ShadowMapSize_VerySmall
Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 0 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 0 )
MainMenuOptionWindow_ShadowMapSize_Headline
MainMenuOptionWindow_ShadowMapSize_Large
Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 3 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 3 )
MainMenuOptionWindow_ShadowMapSize_Medium
Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 2 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 2 )
MainMenuOptionWindow_CloseButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
MainMenuOptionWindow_IceContainer
MainMenuOptionWindow_Ice_Headline
MainMenuOptionWindow_Ice_High
Calls: OptionsDisplay_Menu.S30_SetIce( 2 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice")
Calls: OptionsDisplay_Menu.S30_UpdateIce( 2 )
MainMenuOptionWindow_Ice_Medium
Calls: OptionsDisplay_Menu.S30_SetIce( 1 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice")
Calls: OptionsDisplay_Menu.S30_UpdateIce( 1 )
MainMenuOptionWindow_Ice_Off
Calls: OptionsDisplay_Menu.S30_SetIce( 0 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice")
Calls: OptionsDisplay_Menu.S30_UpdateIce( 0 )
MainMenuOptionWindow_OcclusionContainer
MainMenuOptionWindow_Occlusion_Headline
MainMenuOptionWindow_Occlusion_Off
Calls: OptionsDisplay_Menu.S30_SetOcclusion( 0 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Occlusion")
Calls: OptionsDisplay_Menu.S30_UpdateOcclusion( 0 )
MainMenuOptionWindow_Occlusion_On
Calls: OptionsDisplay_Menu.S30_SetOcclusion( 1 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Occlusion")
Calls: OptionsDisplay_Menu.S30_UpdateOcclusion( 1 )
MainMenuOptionWindow_Ornamental
MainMenuOptionWindow_Ornamental_Headline
MainMenuOptionWindow_Ornamental_Off
Calls: OptionsDisplay_Menu.S30_SetOrnamental( 0 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ornamental")
Calls: OptionsDisplay_Menu.S30_UpdateOrnamental( 0 )
MainMenuOptionWindow_Ornamental_On
Calls: OptionsDisplay_Menu.S30_SetOrnamental( 1 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ornamental")
Calls: OptionsDisplay_Menu.S30_UpdateOrnamental( 1 )
MainMenuOptionWindow_TerrainContainer
MainMenuOptionWindow_Terrain_Headline
MainMenuOptionWindow_Terrain_High
Calls: OptionsDisplay_Menu.S30_SetTerrain( 2 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain")
Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 2 )
MainMenuOptionWindow_Terrain_Low
Calls: OptionsDisplay_Menu.S30_SetTerrain( 0 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain")
Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 0 )
MainMenuOptionWindow_Terrain_Medium
Calls: OptionsDisplay_Menu.S30_SetTerrain( 1 )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain")
Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 1 )
SoundOptions
Calls: XGUIEng.ShowWidget("OptionsMenu20",0) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",1)
GraphicsOptions
ControlsOptions
Calls: XGUIEng.ShowWidget("OptionsMenu20",1) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",0)
OptionsMenu40_BG_ShadeCopy
OptionsMenu40
OptionsMenu40_Close
Calls: OptionsSound_Menu.Close() GUIAction_ToggleMenu( "MainMenuWindow",1)
OptionsMenu40_MainVolume_SliderContainer
OptionsMenu40_MainVolume_SliderGfx
OptionsMenu40_MainVolume_SliderBox
OptionsMenu40_MainVolume_Slider
OptionsMenu40_MainVolume_DownFrame
OptionsMenu40_MainVolume_UpFrame
OptionsMenu40_MainVolume_Down
Calls: OptionsSound_Menu.MainVolumeDown("OptionsMenu40_MainVolume_Slider")
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MainVolume")
Calls: OptionsSound_Menu.MainVolumeUpdate("OptionsMenu40_MainVolume_Slider")
OptionsMenu40_MainVolume_Up
Calls: OptionsSound_Menu.MainVolumeUp("OptionsMenu40_MainVolume_Slider")
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MainVolume")
OptionsMenu40_MainVolume_Headline
OptionsMenu40_MainVolume_BG
OptionsMenu40_FeedbackVolume_SliderContainer
OptionsMenu40_FeedbackVolume_SliderBox
OptionsMenu40_FeedbackVolume_UpFrame
OptionsMenu40_FeedbackVolume_DownFrame
OptionsMenu40_FeedbackVolume_Up
Calls: OptionsSound_Menu.FeedbackVolumeUp( "OptionsMenu40_FeedbackVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_FeedbackVolume")
OptionsMenu40_FeedbackVolume_Down
Calls: OptionsSound_Menu.FeedbackVolumeDown( "OptionsMenu40_FeedbackVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_FeedbackVolume")
Calls: OptionsSound_Menu.FeedbackVolumeUpdate( "OptionsMenu40_FeedbackVolume_Slider" )
OptionsMenu40_FeedbackVolume_SliderGfx
OptionsMenu40_FeedbackVolume_Slider
OptionsMenu40_FeedbackVolume_Headline
OptionsMenu40_FeedbackVolume_BG
OptionsMenu40_SoundEffectsVolume_SliderContainer
OptionsMenu40_SoundEffectsVolume_SliderGfx
OptionsMenu40_SoundEffectsVolume_SliderBox
OptionsMenu40_SoundEffectsVolume_Slider
OptionsMenu40_SoundEffectsVolume_DownFrame
OptionsMenu40_SoundEffectsVolume_UpFrame
OptionsMenu40_SoundEffectsVolume_Down
Calls: OptionsSound_Menu.SoundEffectVolumeDown( "OptionsMenu40_SoundEffectsVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_SoundEffectsVolume")
Calls: OptionsSound_Menu.SoundEffectVolumeUpdate( "OptionsMenu40_SoundEffectsVolume_Slider" )
OptionsMenu40_SoundEffectsVolume_Up
Calls: OptionsSound_Menu.SoundEffectVolumeUp( "OptionsMenu40_SoundEffectsVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_SoundEffectsVolume")
OptionsMenu40_SoundEffectsVolume_Headline
OptionsMenu40_SoundEffectsVolume_BG
OptionsMenu40_MusicVolume_SliderContainer
OptionsMenu40_MusicVolume_SliderGfx
OptionsMenu40_MusicVolume_SliderBox
OptionsMenu40_MusicVolume_Slider
OptionsMenu40_MusicVolume_DownFrame
OptionsMenu40_MusicVolume_UpFrame
OptionsMenu40_MusicVolume_Down
Calls: OptionsSound_Menu.MusicVolumeDown( "OptionsMenu40_MusicVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MusicVolume")
Calls: OptionsSound_Menu.MusicVolumeUpdate( "OptionsMenu40_MusicVolume_Slider" )
OptionsMenu40_MusicVolume_Up
Calls: OptionsSound_Menu.MusicVolumeUp( "OptionsMenu40_MusicVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MusicVolume")
OptionsMenu40_MusicVolume_Headline
OptionsMenu40_MusicVolume_UpOld
Calls: OptionsSound_Menu.MusicVolumeUp( "OptionsMenu40_MusicVolume_Slider" )
OptionsMenu40_MusicVolume_BG
OptionsMenu40_VoiceVolume_SliderContainer
OptionsMenu40_VoiceVolume_SliderGfx
OptionsMenu40_VoiceVolume_SliderBox
OptionsMenu40_VoiceVolume_Slider
OptionsMenu40_VoiceVolume_UpFrame
OptionsMenu40_VoiceVolume_DownFrame
OptionsMenu40_VoiceVolume_Down
Calls: OptionsSound_Menu.VoiceVolumeDown( "OptionsMenu40_VoiceVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_VoiceVolume")
Calls: OptionsSound_Menu.VoiceVolumeUpdate( "OptionsMenu40_VoiceVolume_Slider" )
OptionsMenu40_VoiceVolume_Up
Calls: OptionsSound_Menu.VoiceVolumeUp( "OptionsMenu40_VoiceVolume_Slider" )
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_VoiceVolume")
OptionsMenu40_VoiceVolume_Headline
OptionsMenu40_VoiceVolume_BG
OptionsMenu40_ToSound
OptionsMenu40_ToGfx
Calls: OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu30",1) XGUIEng.ShowWidget("OptionsMenu40",0)
OptionsMenu40_ControlsOptions
Calls: OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",1) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",0)
OptionsMenu40_BG_Shade
OptionsMenu20
OptionsMenu20_CloseButton
Calls: OptionsControls_Menu.Close() GUIAction_ToggleMenu( "MainMenuWindow",1)
OptionsMenu20_BorderSpeed_SliderContainer
OptionsMenu20_BorderSpeed_SliderBox
OptionsMenu20_BorderSpeed_Slider
OptionsMenu20_BorderSpeed_DownFrame
OptionsMenu20_BorderSpeed_UpFrame
OptionsMenu20_BorderSpeed_Down
Calls: OptionsControls_Menu.BorderSpeedDown("OptionsMenu20_BorderSpeed_Slider")
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
Calls: OptionsControls_Menu.BorderSpeedUpdate("OptionsMenu20_BorderSpeed_Slider")
OptionsMenu20_BorderSpeed_Up
Calls: OptionsControls_Menu.BorderSpeedUp("OptionsMenu20_BorderSpeed_Slider")
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
OptionsMenu20_BorderSpeed_SliderGfx
OptionsMenu20_BorderSpeed_Headline
OptionsMenu20_BorderSpeed_BG
OptionsMenu20_Keys_Container
OptionsMenu20_Keys_TextLeft
OptionsMenu20_Keys_TextRight
OptionsMenu20_Keys_Down
Calls: OptionsControls_Menu.KeysDown("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1)
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
OptionsMenu20_Keys_Up
Calls: OptionsControls_Menu.KeysUp("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1)
Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
Calls: OptionsControls_Menu_KeysUpdate("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1)
OptionsMenu20_Keys_SliderBg
OptionsMenu20_ControlsOptions
OptionsMenu20_GraphicsOptions
Calls: OptionsControls_Menu.Close() OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu30",1) XGUIEng.ShowWidget("OptionsMenu40",0)
OptionsMenu20_SoundOptions
Calls: OptionsControls_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",1)
OptionsMenu20_Keys_Headline
OptionsMenu20_BG_ShadeCopy
MainMenuOptionWindow_BG
MainMenuBoxQuitWindow
MainMenuBoxQuitYesButtonOverlay
MainMenuBoxQuitNoButtonOverlay
MainMenuBoxQuitHeadline
MainMenuBoxQuitYesButton
Calls: QuitGame()
MainMenuBoxQuitNoButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
MainMenuBoxQuitWindowBG
MainMenuBoxOverwriteWindow
MainMenuBoxOverwriteYesButtonOverlay
MainMenuBoxOverwriteNoButtonOverlay
MainMenuBoxOverwriteHeadline
MainMenuBoxOverwriteSaveGameName
Calls: MainWindow_SaveGame_DoOverwriteUpdateButton()
MainMenuBoxOverwriteNoButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
MainMenuBoxOverwriteYesButton
Calls: MainWindow_SaveGame_DoOverwriteSaveGame()
MainMenuBoxOverwriteWindowBG
MainMenuBoxQuitAppWindow
MainMenuBoxQuitAppNoButtonOverlay
MainMenuBoxQuitAppYesButtonOverlay
MainMenuBoxQuitAppHeadline
MainMenuBoxQuitAppNoButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
MainMenuBoxQuitAppYesButton
Calls: QuitApplication()
MainMenuBoxQuitAppWindowBG
NetworkProblem
NetworkProblem_QuitGameOverlay
NetworkProblem_QuitGame
Calls: GUIAction_ToggleMenu( "MainMenuBoxQuitWindow",1)
NetworkProblemMessage
NetworkProblemReason
Calls: GUIUpdate_NetworkProblemWindow_Reason()
NetworkProblemWindowBG
NetworkProblemBG
GameEndScreen
GameEndScreen_WindowHint
GameEndScreen_WindowHintMapName
Calls: GUIUpdate_AOHintText()
GameEndScreen_WindowHintCloseButton
Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.GameEndScreenWindowHint,0)
GameEndScreen_Frame
GameEndScreen_FrameBottom
GameEndScreen_FrameLeft
GaneEndScreen_FrameRight
GameEndScreen_FrameTop
GameEndScreen_OutputBG
GameEndScreen_WindowHintBG
GameEndScreen_Window
GameEndScreen_Message
GameEndScreen_WindowRestartGameOverlay
GameEndScreen_WindowLoadGameOverlay
GameEndScreen_WindowTipsOverlay
GameEndScreen_WindowQuitGameOverlay
GameEndScreen_MessageDetails
GameEndScreen_WindowReturnToGameOverlay
GameEndScreen_WindowQuitGame
Calls: QuitGame()
GameEndScreen_WindowLoadGame
Calls: GUIAction_ToggleMenu(gvGUI_WidgetID.MainMenuLoadWindow,1)
Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
GameEndScreen_WindowRestartGame
Calls: GUIAction_RestartMap()
Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
GameEndScreen_WindowTips
Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.GameEndScreenWindowHint,1)
Calls: GUIUpdate_DisplayButtonOnlyInMode(2)
GameEndScreen_WindowReturnToGame
Calls: XGUIEng.ShowWidget( gvGUI_WidgetID.GameEndScreen,0 )
Calls: GUIUpdate_DisplayButtonOnlyInMode(0)
GameEndScreen_WindowBG
GameEndScreen_BG
Top
TopMainMenuTextButton
Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
TopDiplomacyMenuTextButton
Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.DiplomacyWindow,1)
TopTradeMenuTextButton
Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.TradeWindow,1)
TopQuestMenuTextButton
Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.QuestWindow,1)
TopPaydayClockTooltip
Calls: GUITooltip_Payday()
TopStatisticsMenuTextButton
Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.StatisticsWindow,1)
TopWeatherForecast
TopWeatherForecastTexture
Calls: GUIUpdate_WeatherForecast()
WeatherForecastUpdater
Calls: GUIUpdate_ToggleWeatherForecast()
FindHeroesDeadContainer
Hero1Dead
Hero2Dead
Hero3Dead
Hero4Dead
Hero5Dead
Hero6Dead
FindView
FindSpearmen
FindSpearmen_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderPoleArm,0)
Calls: GUITooltip_Generic("MenuTop/Find_spear")
FindSwordmen
FindSwordsmen_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderSword,0)
Calls: GUITooltip_Generic("MenuTop/Find_sword")
FindBowmen
FindBowmen_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderBow,0)
Calls: GUITooltip_Generic("MenuTop/Find_bow")
FindCannon
FindCannon_Button
Calls: KeyBindings_SelectCannons()
Calls: GUITooltip_Generic("MenuTop/Find_cannon")
FindLightCavalry
FindLightCavalry_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderCavalry,0)
Calls: GUITooltip_Generic("MenuTop/Find_lightcavalry")
FindHeavyCavalry
FindHeavyCavalry_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderHeavyCavalry,0)
Calls: GUITooltip_Generic("MenuTop/Find_heavycavalry")
FindRiflemen
FindRiflemen_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderRifle,0)
Calls: GUITooltip_Generic("AOMenuTop/Find_rifle")
FindScout
FindScout_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.Scout,0)
Calls: GUITooltip_Generic("AOMenuTop/Find_scout")
FindThief
FindThief_Button
Calls: KeyBindings_SelectUnit(UpgradeCategories.Thief,0)
Calls: GUITooltip_Generic("AOMenuTop/Find_Thief")
Find_IdleSerf
SerfAmount
Calls: GUIUpdate_IdelSerfAmount()
Find_IdleSerfButton
Calls: GUIAction_FindIdleSerf()
Calls: GUITooltip_Generic("find_buttons/find_serf")
FindView_Controller
Calls: GUIUpdate_FindView()
FindHeroesContainer
FindHero1
Calls: GUIAction_FindHero(Entities.PU_Hero6)
Calls: GUITooltip_AOFindHero()
Calls: GUIUpdate_HeroButton()
FindHero2
Calls: GUIAction_FindHero(Entities.PU_Hero5)
Calls: GUITooltip_AOFindHero()
Calls: GUIUpdate_HeroButton()
FindHero3
Calls: GUIAction_FindHero(Entities.PU_Hero4)
Calls: GUITooltip_AOFindHero()
Calls: GUIUpdate_HeroButton()
FindHero4
Calls: GUIAction_FindHero(Entities.PU_Hero3)
Calls: GUITooltip_AOFindHero()
Calls: GUIUpdate_HeroButton()
FindHero5
Calls: GUIAction_FindHero(Entities.PU_Hero2)
Calls: GUITooltip_AOFindHero()
Calls: GUIUpdate_HeroButton()
FindHero6
Calls: GUIAction_FindHero(Entities.PU_Hero1)
Calls: GUITooltip_AOFindHero()
Calls: GUIUpdate_HeroButton()
TopPaydayClock
Calls: GUIUpdate_PaydayClock()
FindHeroes_Controller
FindHeroesBGContainer
Hero6BG
Hero5BG
Hero4BG
Hero3BG
Hero2BG
Hero1BG
MiniMapOverlay
ResourceView
MotivationTooltipController
Calls: GUITooltip_Generic("MenuResources/Motivation")
AverageMotivation
Calls: GUIUpdate_AverageMotivation()
Clay
ClayTooltipController
Calls: GUITooltip_Generic("MenuResources/clay")
ResourceClay
Calls: GUIUpdate_ResourceAmount(ResourceType.Clay,0)
TutorialResourceHighlighter
ResidenceTooltipController
Calls: GUITooltip_Generic("MenuResources/Residence")
FarmTooltipController
Calls: GUITooltip_Generic("MenuResources/farm")
Gold
GoldTooltipController
Calls: GUITooltip_Generic("MenuResources/gold")
ResourceGold
Calls: GUIUpdate_ResourceAmount(ResourceType.Gold,0)
Iron
IronTooltipController
Calls: GUITooltip_Generic("MenuResources/iron")
ResourceIron
Calls: GUIUpdate_ResourceAmount(ResourceType.Iron,0)
Stone
StoneTooltipController
Calls: GUITooltip_Generic("MenuResources/stone")
ResourceStone
Calls: GUIUpdate_ResourceAmount(ResourceType.Stone,0)
Sulfur
SulfurTooltipController
Calls: GUITooltip_Generic("MenuResources/sulfur")
ResourceSulfur
Calls: GUIUpdate_ResourceAmount(ResourceType.Sulfur,0)
PopulationLimit
PolulationTooltipController
Calls: GUITooltip_Generic("MenuResources/population")
PopulationPlaces
Calls: GUIUpdate_Population()
FarmLimit
FarmPlaces
Calls: GUIUpdate_FarmPlaces()
ResidenceLimit
ResidencePlaces
Calls: GUIUpdate_ResidencePlaces()
IconGold
IconStone
IconIron
IconSulfur
IconPopulation
IconResidence
IconFarm
Wood
WoodTooltipController
Calls: GUITooltip_Generic("MenuResources/wood")
ResourceWood
Calls: GUIUpdate_ResourceAmount(ResourceType.Wood,0)
IconClay
IconWood
SumOfPayday
Calls: GUIUpdate_TaxPaydayIncome()
IconMotivation
NextWorkerNoResidence
Calls: GUIAction_ToNextWorkerNoResidence()
Calls: GUITooltip_Generic("MenuResources/Residence")
NextWorkerNoFarm
Calls: GUIAction_ToNextWorkerNoFarm()
Calls: GUITooltip_Generic("MenuResources/farm")
SelectionView
Selection_generic
Preview_Generic
Selection_Name
Calls: GUIUpdate_SelectionName()
Details_Generic
DetailsArmor
DetailsArmor_Tooltip
Calls: GUITooltip_Generic("MenuSelectionGeneric/armor")
DetailsArmor_Amount
Calls: GUIUpdate_Armor()
DetailsArmor_Icon
DetailsArmor_Txt
DetailsHealth
DetailsHealth_Tooltip
Calls: GUITooltip_Generic("MenuSelectionGeneric/health")
DetailsHealth_Amount
Calls: GUIUpdate_DetailsHealthPoints()
DetailsHealth_bar
Calls: GUIUpate_DetailsHealthBar()
DetailsHealth_bar_bg
DetailsDamage
DetailsDamage_Tooltip
Calls: GUITooltip_Generic("MenuSelectionGeneric/damage")
DetailsDamage_Amount
Calls: GUIUpdate_Damage()
DetailsDamage_Txt
DetailsDamage_Icon
DetailsGroupStrength
DetailsGroupStrength_Tooltip
Calls: GUITooltip_Generic("MenuSelectionGeneric/groupstrength")
DetailsGroupStrength_Amount
DetailsGroupStrength_Updater
Calls: GUIUpdate_GroupStrength()
DetailsGroupStrength_Soldiers
DetailsGroupStrength_Soldier01
DetailsGroupStrength_Soldier02
DetailsGroupStrength_Soldier03
DetailsGroupStrength_Soldier04
DetailsGroupStrength_Soldier05
DetailsGroupStrength_Soldier06
DetailsGroupStrength_Soldier07
DetailsGroupStrength_Soldier08
DetailsExperience
DetailsExperience_Tooltip
Calls: GUITooltip_Generic("MenuSelectionGeneric/Experience")
DetailsExperience_Star1
DetailsExperience_Updater
Calls: GUIUpdate_DetailsExperience()
DetailsExperience_Star2
DetailsExperience_Star3
DetailsExperience_Star4
DetailsExperience_Star5
DetailsPayAndSlots
DetailsPayAndSlots_Tooltip
Calls: GUITooltip_Generic("MenuSelectionGeneric/PayAndSlots")
DetailsPayAndSlots_SlotAmount
Calls: GUIUpdate_DetailsSlots()
DetailsPayAndSlots_SlotTxt
SelectionGenericUpdater
Calls: GUIUpdate_SelectionGeneric()
Selection_Scout
Commands_Scout
Scout_RechargeUseBinocular
Scout_RechargeTorches
Calls: GUIUpdate_HeroAbility(Abilities.AbilityScoutTorches,gvGUI_WidgetID.Scout_Torches)
Scout_RechargeFindResources
Scout_Torches
Calls: GUIAction_ScoutTorches()
Calls: GUITooltip_AbilityButton(Technologies.T_ScoutTorches,"AOMenuScout/command_torches","KeyBindings/HeroAbility3")
Calls: GUIUpdate_AbilityButtons("Scout_Torches", Technologies.T_ScoutTorches)
Scout_UseBinocular
Calls: GUIAction_ScoutUseBinocular()
Calls: GUITooltip_NormalButton("AOMenuScout/command_usebinocular_normal","KeyBindings/HeroAbility1")
Scout_FindResources
Calls: GUIAction_ScoutFindResources()
Calls: GUITooltip_AbilityButton(Technologies.T_ScoutFindResources,"AOMenuScout/command_findresources","KeyBindings/HeroAbility2")
Calls: GUIUpdate_AbilityButtons("Scout_FindResources", Technologies.T_ScoutFindResources)
Selection_Thief
Commands_Thief
Thief_Controller
Calls: GUIUpdate_ThiefSelection()
Commands_ThiefHasStolen
Thief_StolenRessourceTooltipController
Calls: GUITooltip_Generic("AOMenuThief/StolenRessource")
ThiefHasStolen_PlaceExplosivesNotPossible
Calls: GUITooltip_NormalButton("AOMenuThief/command_PlaceExplosivesNotPossible")
Thief_StolenRessourceAmount
Thief_StolenRessourceType
Commands_ThiefNormal
Thief_RechargePlaceExplosives
Calls: GUIUpdate_HeroAbility(Abilities.AbilityPlaceKeg,gvGUI_WidgetID.Thief_PlaceKeg)
Thief_PlaceExplosives
Calls: GUIAction_ThiefPlaceExplosives()
Calls: GUITooltip_AbilityButton(Technologies.T_ThiefSabotage,"AOMenuThief/command_PlaceExplosives","KeyBindings/HeroAbility1")
Calls: GUIUpdate_AbilityButtons("Thief_PlaceExplosives", Technologies.T_ThiefSabotage)
Selection_Serf
Commands_Serf
SerfBeautificationMenu
Build_Beautification01
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification01)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification01,"MenuSerf/Beautification01_normal","MenuSerf/Beautification01_disabled")
Calls: GUIUpdate_BuildingButtons("Build_Beautification01", Technologies.B_Beautification01)
Build_Beautification02
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification02)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification02,"MenuSerf/Beautification02_normal","MenuSerf/Beautification02_disabled")
Calls: GUIUpdate_BuildingButtons("Build_Beautification02", Technologies.B_Beautification02)
Build_Beautification03
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification03)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification03,"MenuSerf/Beautification03_normal","MenuSerf/Beautification03_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification03", Technologies.B_Beautification03)
Build_Beautification04
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification04)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification04,"MenuSerf/Beautification04_normal","MenuSerf/Beautification04_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification04", Technologies.B_Beautification04)
Build_Beautification05
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification05)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification05,"MenuSerf/Beautification05_normal","MenuSerf/Beautification05_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification05", Technologies.B_Beautification05)
Build_Beautification06
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification06)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification06,"MenuSerf/Beautification06_normal","MenuSerf/Beautification06_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification06", Technologies.B_Beautification06)
Build_Beautification07
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification07)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification07,"MenuSerf/Beautification07_normal","MenuSerf/Beautification07_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification07", Technologies.B_Beautification07)
Build_Beautification08
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification08)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification08,"MenuSerf/Beautification08_normal","MenuSerf/Beautification08_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification08", Technologies.B_Beautification08)
Build_Beautification09
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification09)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification09,"MenuSerf/Beautification09_normal","MenuSerf/Beautification09_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification09", Technologies.B_Beautification09)
Build_Beautification10
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification10)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification10,"MenuSerf/Beautification10_normal","MenuSerf/Beautification10_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification10", Technologies.B_Beautification10)
Build_Beautification11
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification11)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification11,"MenuSerf/Beautification11_normal","MenuSerf/Beautification11_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification11", Technologies.B_Beautification11)
Build_Beautification12
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification12)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification12,"MenuSerf/Beautification12_normal","MenuSerf/Beautification12_disabled")
Calls: GUIUpdate_UpgradeButtons("Build_Beautification12", Technologies.B_Beautification12)
BeautificationMenu_ChangeIntoBattleSerf
Calls: GUIAction_ChangeIntoBattleSerf()
Calls: GUITooltip_NormalButton("MenuHeadquarter/CallMilitia","KeyBindings/CallSerfsToArms")
BeautificationMenu_ExpelSerf
Calls: GUIAction_ExpelSettler()
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
SerfConstructionMenu
Build_Residence
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Residence)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Residence,"MenuSerf/residence_normal","MenuSerf/residence_disabled", Technologies.B_Residence, "KeyBindings/SelectResidence","KeyBindings/SelectResidence")
Calls: GUIUpdate_BuildingButtons("Build_Residence", Technologies.B_Residence)
Build_Farm
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Farm)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Farm,"MenuSerf/farm_normal","MenuSerf/farm_disabled", Technologies.B_Farm,"KeyBindings/SelectFarm","KeyBindings/SelectFarm")
Calls: GUIUpdate_BuildingButtons("Build_Farm", Technologies.B_Farm)
Build_Mine
Calls: GUIAction_PlaceBuilding( UpgradeCategories.GenericMine)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GenericMine,"MenuSerf/mine_normal","MenuSerf/mine_disabled", Technologies.B_Claymine,"KeyBindings/SelectMine")
Calls: GUIUpdate_BuildingButtons("Build_Mine", Technologies.B_Claymine)
Build_Village
Calls: GUIAction_PlaceBuilding( UpgradeCategories.VillageCenter)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.VillageCenter,"MenuSerf/village_normal","MenuSerf/village_disabled", Technologies.B_Village,"KeyBindings/SelectVillage")
Calls: GUIUpdate_BuildingButtons("Build_Village", Technologies.B_Village)
Build_Blacksmith
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Blacksmith)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Blacksmith,"MenuSerf/blacksmith_normal","MenuSerf/blacksmith_disabled", Technologies.B_Blacksmith,"KeyBindings/SelectBlacksmith")
Calls: GUIUpdate_BuildingButtons("Build_Blacksmith", Technologies.B_Blacksmith)
Build_Stonemason
Calls: GUIAction_PlaceBuilding( UpgradeCategories.StoneMason)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.StoneMason,"MenuSerf/stonemason_normal","MenuSerf/stonemason_disabled", Technologies.B_StoneMason,"KeyBindings/SelectStoneMason")
Calls: GUIUpdate_BuildingButtons("Build_Stonemason", Technologies.B_StoneMason)
Build_Alchemist
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Alchemist)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Alchemist,"MenuSerf/alchemist_normal","MenuSerf/alchemist_disabled", Technologies.B_Alchemist,"KeyBindings/SelectAlchemist")
Calls: GUIUpdate_BuildingButtons("Build_Alchemist", Technologies.B_Alchemist)
Build_Monastery
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Monastery)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Monastery,"MenuSerf/monastery_normal","MenuSerf/monastery_disabled", Technologies.B_Monastery,"KeyBindings/SelectMonastery")
Calls: GUIUpdate_BuildingButtons("Build_Monastery", Technologies.B_Monastery)
Build_University
Calls: GUIAction_PlaceBuilding( UpgradeCategories.University)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.University,"MenuSerf/university_normal","MenuSerf/university_disabled", Technologies.B_University,"KeyBindings/SelectUniversity")
Calls: GUIUpdate_BuildingButtons("Build_University", Technologies.B_University)
Build_Market
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Market)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Market,"MenuSerf/market_normal","MenuSerf/market_disabled", Technologies.B_Market,"KeyBindings/SelectMarket")
Calls: GUIUpdate_BuildingButtons("Build_Market", Technologies.B_Market)
Build_Bank
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Bank)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Bank,"MenuSerf/bank_normal","MenuSerf/bank_disabled", Technologies.B_Bank,"KeyBindings/SelectBank")
Calls: GUIUpdate_BuildingButtons("Build_Bank", Technologies.B_Bank)
Build_Barracks
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Barracks)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Barracks,"MenuSerf/barracks_normal","MenuSerf/barracks_disabled", Technologies.B_Barracks,"KeyBindings/SelectBarracks")
Calls: GUIUpdate_BuildingButtons("Build_Barracks", Technologies.B_Barracks)
Build_Archery
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Archery)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Archery,"MenuSerf/archery_normal","MenuSerf/archery_disabled",Technologies.B_Archery,"KeyBindings/SelectArchery")
Calls: GUIUpdate_BuildingButtons("Build_Archery", Technologies.B_Archery)
Build_Stables
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Stable)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Stable,"MenuSerf/stables_normal","MenuSerf/stables_disabled", Technologies.B_Stables,"KeyBindings/SelectStables")
Calls: GUIUpdate_BuildingButtons("Build_Stables", Technologies.B_Stables)
Build_Foundry
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Foundry)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Foundry,"MenuSerf/foundry_normal","MenuSerf/foundry_disabled", Technologies.B_Foundry,"KeyBindings/SelectFoundry")
Calls: GUIUpdate_BuildingButtons("Build_Foundry", Technologies.B_Foundry)
Build_Brickworks
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Brickworks)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Brickworks,"MenuSerf/brickworks_normal","MenuSerf/brickworks_disabled", Technologies.B_Brickworks,"KeyBindings/SelectBrickworks")
Calls: GUIUpdate_BuildingButtons("Build_Brickworks", Technologies.B_Brickworks)
Build_Tower
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Tower)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Tower,"MenuSerf/Tower_normal","MenuSerf/Tower_disabled", Technologies.B_Tower,"KeyBindings/SelectTower")
Calls: GUIUpdate_BuildingButtons("Build_Tower", Technologies.B_Tower)
Build_Sawmill
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Sawmill)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Sawmill,"MenuSerf/sawmill_normal","MenuSerf/sawmill_disabled", Technologies.B_Sawmill,"KeyBindings/SelectSawmill")
Calls: GUIUpdate_BuildingButtons("Build_Sawmill", Technologies.B_Sawmill)
Build_Outpost
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Outpost)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Outpost,"MenuSerf/outpost_normal","MenuSerf/outpost_disabled")
Build_Weathermachine
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Weathermachine)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Weathermachine,"MenuSerf/Weathermachine_normal","MenuSerf/Weathermachine_disabled", Technologies.B_Weathermachine,"KeyBindings/SelectWeatherTower")
Calls: GUIUpdate_BuildingButtons("Build_Weathermachine", Technologies.B_Weathermachine)
Build_PowerPlant
Calls: GUIAction_PlaceBuilding( UpgradeCategories.PowerPlant)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.PowerPlant,"MenuSerf/PowerPlant_normal","MenuSerf/PowerPlant_disabled", Technologies.B_PowerPlant,"KeyBindings/SelectPowerPlant")
Calls: GUIUpdate_BuildingButtons("Build_PowerPlant", Technologies.B_PowerPlant)
ChangeIntoBattleSerf
Calls: GUIAction_ChangeIntoBattleSerf()
Calls: GUITooltip_NormalButton("MenuHeadquarter/CallMilitia","KeyBindings/CallSerfsToArms")
ExpelSerf
Calls: GUIAction_ExpelSettler()
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
Build_Tavern
Calls: GUIAction_PlaceBuilding( UpgradeCategories.Tavern)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Tavern,"AOMenuSerf/tavern_normal","AOMenuSerf/tavern_disabled", Technologies.B_Tavern,"AOKeyBindings/SelectTavern")
Calls: GUIUpdate_BuildingButtons("Build_Tavern", Technologies.B_Tavern)
Build_GunsmithWorkshop
Calls: GUIAction_PlaceBuilding( UpgradeCategories.GunsmithWorkshop)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GunsmithWorkshop,"AOMenuSerf/GunsmithWorkshop_normal","AOMenuSerf/gunsmithworkshop_disabled", Technologies.B_GunsmithWorkshop,"AOKeyBindings/SelectGunsmith")
Calls: GUIUpdate_BuildingButtons("Build_GunsmithWorkshop", Technologies.B_GunsmithWorkshop)
Build_MasterBuilderWorkshop
Calls: GUIAction_PlaceBuilding( UpgradeCategories.MasterBuilderWorkshop)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.MasterBuilderWorkshop,"AOMenuSerf/MasterBuilderWorkshop_normal","AOMenuSerf/MasterBuilderWorkshop_disabled", Technologies.B_MasterBuilderWorkshop,"AOKeyBindings/SelectMasterBuilderWorkshop")
Calls: GUIUpdate_BuildingButtons("Build_MasterBuilderWorkshop", Technologies.B_MasterBuilderWorkshop)
Build_Bridge
Calls: GUIAction_PlaceBuilding( UpgradeCategories.GenericBridge)
Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GenericBridge,"AOMenuSerf/bridge_normal","AOMenuSerf/bridge_disabled", Technologies.B_Bridge,"KeyBindings/SelectVillage")
Calls: GUIUpdate_BuildingButtons("Build_Bridge", Technologies.B_Bridge)
SerfTabs
SerfToConstructionMenu
Calls: GUIAction_ToggleSerfMenu( gvGUI_WidgetID.SerfConstructionMenu,1)
Calls: GUITooltip_Generic("MenuBuildingGeneric/ToBuildingcommandmenu")
SerfToBeautificationMenu
Calls: GUIAction_ToggleSerfMenu( gvGUI_WidgetID.SerfBeautificationMenu,1)
Calls: GUITooltip_Generic("MenuSerf/GoToBeautificationMenu")
Calls: GUIUpdate_BuildingButtons("SerfToBeautificationMenu", Technologies.GT_Beautification)
Selection_Building
ResearchInProgress
ResearchProgress
Calls: GUIUpdate_ResearchProgress()
CancelResearch
Calls: GUIAction_CancelTechnology()
Calls: GUITooltip_Generic("MenuBuildingGeneric/cancel_reserach")
Calls: GUIUpdate_CancelResearchButton()
ReserachInProgressBackground
UpgradeInProgress
UpgradeProgress
Calls: GUIUpdate_UpgradeProgress()
Cancelupgrade
Calls: GUIAction_CancelUpgrade()
Calls: GUITooltip_Generic("MenuBuildingGeneric/Cancel_upgrade")
Calls: GUIUpdate_CancelUpgradeButton()
upgradeInProgressBackground
HQOutpost_Commands
DestroyBuilding
DestroyBuildingButton
Calls: GUIAction_ToDestroyBuildingWindow()
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/destroybuilding")
Overtimes
ToggleRecruitGroups
Activate_RecruitSingleLeader
Calls: GUI.DeactivateAutoFillAtBarracks(GUI.GetSelectedEntity());XGUIEng.DoManualButtonUpdate(gvGUI_WidgetID.InGame)
Calls: GUITooltip_Generic("MenuBuildingGeneric/RecruitGroups")
Calls: GUIUpdate_ToggleGroupRecruitingButtons()
Activate_RecruitGroups
Calls: GUI.ActivateAutoFillAtBarracks(GUI.GetSelectedEntity());XGUIEng.DoManualButtonUpdate(gvGUI_WidgetID.InGame)
Calls: GUITooltip_Generic("MenuBuildingGeneric/RecruitSingleLeader")
Calls: GUIUpdate_ToggleGroupRecruitingButtons()
Foundry
CannonInProgress
CannonProgress
Calls: GUIUpdate_CannonProgress()
CannonInProgressBackground
Commands_Foundry
Upgrade_Foundry1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFoundry/UpgradeFoundry1_disabled","MenuFoundry/UpgradeFoundry1_normal", Technologies.UP1_Foundry)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Foundry1", Technologies.UP1_Foundry)
Buy_Cannon1
Calls: GUIAction_BuyCannon(Entities.PV_Cannon1,UpgradeCategories.Cannon1)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon1,"MenuFoundry/BuyCannon1_normal","MenuFoundry/BuyCannon1_disabled",Technologies.MU_Cannon1,"KeyBindings/BuyUnits1")
Calls: GUIUpdate_BuildingButtons("Buy_Cannon1", Technologies.MU_Cannon1)
Buy_Cannon2
Calls: GUIAction_BuyCannon(Entities.PV_Cannon2,UpgradeCategories.Cannon2)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon2,"MenuFoundry/BuyCannon2_normal","MenuFoundry/BuyCannon2_disabled", Technologies.MU_Cannon2,"KeyBindings/BuyUnits2")
Calls: GUIUpdate_BuildingButtons("Buy_Cannon2", Technologies.MU_Cannon2)
Buy_Cannon3
Calls: GUIAction_BuyCannon(Entities.PV_Cannon3,UpgradeCategories.Cannon3)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon3,"MenuFoundry/BuyCannon3_normal","MenuFoundry/BuyCannon3_disabled", Technologies.MU_Cannon3,"KeyBindings/BuyUnits3")
Calls: GUIUpdate_TechnologyButtons("Buy_Cannon3", Technologies.MU_Cannon3, Entities.PB_Foundry2)
Buy_Cannon4
Calls: GUIAction_BuyCannon(Entities.PV_Cannon4,UpgradeCategories.Cannon4)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon4,"MenuFoundry/BuyCannon4_normal","MenuFoundry/BuyCannon4_disabled", Technologies.MU_Cannon4,"KeyBindings/BuyUnits4")
Calls: GUIUpdate_TechnologyButtons("Buy_Cannon4", Technologies.MU_Cannon4, Entities.PB_Foundry2)
Research_BetterChassis
Calls: GUIAction_ReserachTechnology(Technologies.T_BetterChassis)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterChassis,"MenuFoundry/BetterChassis","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_BetterChassis", Technologies.T_BetterChassis, Entities.PB_Foundry2)
Headquarter
Commands_Headquarter
Upgrade_Headquarter1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuHeadquarter/upgradeHeadquarter1_disabled","MenuHeadquarter/upgradeHeadquarter1_normal", Technologies.UP1_Headquarter)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Headquarter1", Technologies.UP1_Headquarter)
Upgrade_Headquarter2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuHeadquarter/upgradeHeadquarter2_disabled","MenuHeadquarter/upgradeHeadquarter2_normal", Technologies.UP2_Headquarter)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Headquarter2", Technologies.UP2_Headquarter)
Research_Tracking
Calls: GUIAction_ReserachTechnology(Technologies.T_Tracking)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Tracking,"MenuHeadquarter/Tracking","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Tracking", Technologies.T_Tracking,Entities.PB_Headquarters1)
Buy_Hero
Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.BuyHeroWindow,-1)
Calls: GUITooltip_Generic("MenuHeadquarter/buy_hero")
Calls: GUIUpdate_BuyHeroButton()
ActivateAlarm
Calls: GUIAction_ActivateAlarm()
Calls: GUITooltip_Generic("MenuHeadquarter/ActivateAlarm")
Calls: GUIUpdate_AlarmButton()
Buy_Serf
Calls: GUIAction_BuySerf()
Calls: GUITooltip_BuySerf()
Calls: GUIUpdate_BuildingButtons("Buy_Serf", Technologies.MU_Serf)
HQ_Militia
HQ_CallMilitia
Calls: GUIAction_CallMilitia()
Calls: GUITooltip_Generic("MenuHeadquarter/CallMilitia")
HQ_BackToWork
Calls: GUIAction_BackToWork()
Calls: GUITooltip_Generic("MenuHeadquarter/BackToWork")
HQTaxes
SetLowTaxes
Calls: GUIAction_SetTaxes(1)
Calls: GUITooltip_Generic("MenuHeadquarter/SetLowTaxes")
Calls: GUIUpdate_TaxesButtons()
SetVeryLowTaxes
Calls: GUIAction_SetTaxes(0)
Calls: GUITooltip_Generic("MenuHeadquarter/SetVeryLowTaxes")
Calls: GUIUpdate_TaxesButtons()
SetNormalTaxes
Calls: GUIAction_SetTaxes(2)
Calls: GUITooltip_Generic("MenuHeadquarter/SetNormalTaxes")
Calls: GUIUpdate_TaxesButtons()
SetHighTaxes
Calls: GUIAction_SetTaxes(3)
Calls: GUITooltip_Generic("MenuHeadquarter/SetHighTaxes")
Calls: GUIUpdate_TaxesButtons()
SetVeryHighTaxes
Calls: GUIAction_SetTaxes(4)
Calls: GUITooltip_Generic("MenuHeadquarter/SetVeryHighTaxes")
Calls: GUIUpdate_TaxesButtons()
Levy_Duties
Calls: GUIAction_LevyTaxes()
Calls: GUITooltip_LevyTaxes()
MilitiaUpdateButtonController
QuitAlarm
Calls: GUIAction_QuitAlarm()
Calls: GUITooltip_Generic("MenuHeadquarter/QuitAlarm")
Calls: GUIUpdate_AlarmButton()
TaxesUpdateButtonController
Calls: GUIUpdate_FeatureButtons("HQTaxes", Technologies.T_AdjustTaxes)
TaxesAndPayStatistics
TaxWorkerTooltip
Calls: GUITooltip_Generic("MenuHeadquarter/TaxWorker")
TaxLeaderTooltip
Calls: GUITooltip_Generic("MenuHeadquarter/TaxLeader")
TaxSumOfPaydayTooltip
Calls: GUITooltip_Generic("MenuHeadquarter/TaxSumOfPayday")
TaxWorkerAmount
Calls: GUIUpdate_TaxWorkerAmount()
TaxWorkerIcon
TaxWorkerTaxes
Calls: GUIUpdate_TaxTaxAmountOfWorker()
TaxWorkerSumOfTaxes
Calls: GUIUpdate_TaxSumOfTaxes()
TaxLeaderIcon
TaxLeaderSumOfPay
Calls: GUIUpdate_TaxLeaderCosts()
TaxLeaderPay
TaxLeaderMultiply
TaxLeaderAmount
Calls: GUIUpdate_TaxLeaderAmount()
TaxWorkerMultiply
TaxWorkerEqual
TaxLeaderEqual
TaxSumOfPayday
Calls: GUIUpdate_TaxPaydayIncome()
TaxBar
University
Commands_University
Research_Taxation
Calls: GUIAction_ReserachTechnology(Technologies.GT_Taxation)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Taxation,"MenuUniversity/Taxation")
Research_Construction
Calls: GUIAction_ReserachTechnology(Technologies.GT_Construction)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Construction,"MenuUniversity/Construction","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Construction", Technologies.GT_Construction, Entities.PB_University1)
Research_ChainBlock
Calls: GUIAction_ReserachTechnology(Technologies.GT_ChainBlock)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_ChainBlock,"MenuUniversity/ChainBlock","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_ChainBlock", Technologies.GT_ChainBlock, Entities.PB_University2)
Research_GearWheel
Calls: GUIAction_ReserachTechnology(Technologies.GT_GearWheel)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_GearWheel,"MenuUniversity/GearWheel","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_GearWheel", Technologies.GT_GearWheel, Entities.PB_University1)
Research_Architecture
Calls: GUIAction_ReserachTechnology(Technologies.GT_Architecture)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Architecture,"MenuUniversity/Architecture","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Architecture", Technologies.GT_Architecture, Entities.PB_University2)
Research_Alchemy
Calls: GUIAction_ReserachTechnology(Technologies.GT_Alchemy)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Alchemy,"MenuUniversity/Alchemy","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Alchemy", Technologies.GT_Alchemy, Entities.PB_University1)
Research_Metallurgy
Calls: GUIAction_ReserachTechnology(Technologies.GT_Metallurgy)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Metallurgy,"MenuUniversity/Metallurgy","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Metallurgy", Technologies.GT_Metallurgy, Entities.PB_University2)
Research_Chemistry
Calls: GUIAction_ReserachTechnology(Technologies.GT_Chemistry)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Chemistry,"MenuUniversity/Chemistry","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Chemistry", Technologies.GT_Chemistry, Entities.PB_University2)
Research_Trading
Calls: GUIAction_ReserachTechnology(Technologies.GT_Trading)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Trading,"MenuUniversity/Trading","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Trading", Technologies.GT_Trading, Entities.PB_University1)
Research_Banking
Calls: GUIAction_ReserachTechnology(Technologies.GT_Banking)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Banking,"MenuUniversity/Banking")
Research_Gilds
Calls: GUIAction_ReserachTechnology(Technologies.GT_Gilds)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Gilds,"MenuUniversity/Gilds")
Research_Literacy
Calls: GUIAction_ReserachTechnology(Technologies.GT_Literacy)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Literacy,"MenuUniversity/Literacy","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Literacy", Technologies.GT_Literacy, Entities.PB_University1)
Research_Printing
Calls: GUIAction_ReserachTechnology(Technologies.GT_Printing)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Printing,"MenuUniversity/Printing","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Printing", Technologies.GT_Printing, Entities.PB_University2)
Research_Laws
Calls: GUIAction_ReserachTechnology(Technologies.GT_Laws)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Laws,"MenuUniversity/Laws")
Research_Library
Calls: GUIAction_ReserachTechnology(Technologies.GT_Library)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Library,"MenuUniversity/Library","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Library", Technologies.GT_Library, Entities.PB_University2)
Research_Mercenaries
Calls: GUIAction_ReserachTechnology(Technologies.GT_Mercenaries)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Mercenaries,"MenuUniversity/Mercenaries","KeyBindings/ReserachTechnologies4")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Mercenaries", Technologies.GT_Mercenaries, Entities.PB_University1)
Research_StandingArmy
Calls: GUIAction_ReserachTechnology(Technologies.GT_StandingArmy)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_StandingArmy,"MenuUniversity/StandingArmy","KeyBindings/ReserachTechnologies4")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_StandingArmy", Technologies.GT_StandingArmy, Entities.PB_University1)
Research_Tactics
Calls: GUIAction_ReserachTechnology(Technologies.GT_Tactics)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Tactics,"MenuUniversity/Tactics","KeyBindings/ReserachTechnologies4")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Tactics", Technologies.GT_Tactics, Entities.PB_University2)
Research_Strategies
Calls: GUIAction_ReserachTechnology(Technologies.GT_Strategies)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Strategies,"MenuUniversity/Strategies","KeyBindings/ReserachTechnologies4")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Strategies", Technologies.GT_Strategies, Entities.PB_University2)
Upgrade_University1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuUniversity/UpgradeUniversity1_disabled","MenuUniversity/UpgradeUniversity1_normal", Technologies.UP1_University)
Calls: GUIUpdate_UpgradeButtons("Upgrade_University1", Technologies.UP1_University)
Research_Alloying
Calls: GUIAction_ReserachTechnology(Technologies.GT_Alloying)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Alloying,"MenuUniversity/Alloying","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Alloying", Technologies.GT_Alloying, Entities.PB_University1)
Research_Mathematics
Calls: GUIAction_ReserachTechnology(Technologies.GT_Mathematics)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Mathematics,"AOMenuUniversity/Mathematics","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Mathematics", Technologies.GT_Mathematics, Entities.PB_University1)
Research_Binocular
Calls: GUIAction_ReserachTechnology(Technologies.GT_Binocular)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Binocular,"AOMenuUniversity/Binocular","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Binocular", Technologies.GT_Binocular, Entities.PB_University1)
Research_Matchlock
Calls: GUIAction_ReserachTechnology(Technologies.GT_Matchlock)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Matchlock,"AOMenuUniversity/Matchlock","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Matchlock", Technologies.GT_Matchlock, Entities.PB_University2)
Research_PulledBarrel
Calls: GUIAction_ReserachTechnology(Technologies.GT_PulledBarrel)
Calls: GUITooltip_ResearchTechnologies(Technologies.GT_PulledBarrel,"AOMenuUniversity/PulledBarrel","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_GlobalTechnologiesButtons("Research_PulledBarrel", Technologies.GT_PulledBarrel, Entities.PB_University2)
Barracks
Commands_Barracks
Buy_LeaderSword
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderSword)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderSword,"MenuBarracks/BuyLeaderSword_normal","MenuBarracks/BuyLeaderSword_disabled", Technologies.MU_LeaderSword,"KeyBindings/BuyUnits1")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderSword", Technologies.MU_LeaderSword, UpgradeCategories.LeaderSword)
Buy_LeaderSpear
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderPoleArm)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderPoleArm,"MenuBarracks/BuyLeaderSpear_normal","MenuBarracks/BuyLeaderSpear_disabled", Technologies.MU_LeaderSpear,"KeyBindings/BuyUnits2")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderSpear", Technologies.MU_LeaderSpear, UpgradeCategories.LeaderPoleArm)
Upgrade_Barracks1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBarracks/upgradeBarracks1_disabled","MenuBarracks/upgradeBarracks1_normal", Technologies.UP1_Barracks)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Barracks1", Technologies.UP1_Barracks)
Research_UpgradeSword1
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword1,"MenuBarracks/UpgradeSword1","KeyBindings/UpgradeUnit1")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword1", Technologies.T_UpgradeSword1)
Research_UpgradeSpear1
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear1,"MenuBarracks/UpgradeSpear1","KeyBindings/UpgradeUnit2")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear1", Technologies.T_UpgradeSpear1)
Research_UpgradeSword2
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword2)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword2,"MenuBarracks/UpgradeSword2","KeyBindings/UpgradeUnit1")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword2", Technologies.T_UpgradeSword2)
Research_UpgradeSword3
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword3)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword3,"MenuBarracks/UpgradeSword3","KeyBindings/UpgradeUnit1")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword3", Technologies.T_UpgradeSword3)
Research_UpgradeSpear2
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear2)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear2,"MenuBarracks/UpgradeSpear2","KeyBindings/UpgradeUnit2")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear2", Technologies.T_UpgradeSpear2)
Research_UpgradeSpear3
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear3)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear3,"MenuBarracks/UpgradeSpear3","KeyBindings/UpgradeUnit2")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear3", Technologies.T_UpgradeSpear3)
Research_BetterTrainingBarracks
Calls: GUIAction_ReserachTechnology(Technologies.T_BetterTrainingBarracks)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterTrainingBarracks,"MenuBarracks/BetterTrainingBarracks","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_BetterTrainingBarracks", Technologies.T_BetterTrainingBarracks, Entities.PB_Barracks2)
Ironmine
Commands_Ironmine
Upgrade_Ironmine1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuIronmine/upgradeIronmine1_disabled","MenuIronmine/upgradeIronmine1_normal", Technologies.UP1_Ironmine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Ironmine1", Technologies.UP1_Ironmine)
Upgrade_Ironmine2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuIronmine/upgradeIronmine2_disabled","MenuIronmine/upgradeIronmine2_normal", Technologies.UP2_Ironmine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Ironmine2", Technologies.UP2_Ironmine)
Stonemine
Commands_Stonemine
Upgrade_Stonemine1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemine/UpgradeStonemine1_disabled","MenuStonemine/UpgradeStonemine1_normal", Technologies.UP1_Stonemine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemine1", Technologies.UP1_Stonemine)
Upgrade_Stonemine2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemine/UpgradeStonemine2_disabled","MenuStonemine/UpgradeStonemine2_normal", Technologies.UP2_Stonemine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemine2", Technologies.UP2_Stonemine)
Sulfurmine
Commands_Sulfurmine
Upgrade_Sulfurmine2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSulfurmine/UpgradeSulfurmine2_disabled","MenuSulfurmine/UpgradeSulfurmine2_normal", Technologies.UP2_Sulfurmine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Sulfurmine2", Technologies.UP2_Sulfurmine)
Upgrade_Sulfurmine1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSulfurmine/UpgradeSulfurmine1_disabled","MenuSulfurmine/UpgradeSulfurmine1_normal", Technologies.UP1_Sulfurmine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Sulfurmine1", Technologies.UP1_Sulfurmine)
Farm
Commands_Farm
Upgrade_Farm1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFarmX/UpgradeFarm1_disabled","MenuFarmX/UpgradeFarm1_normal", Technologies.UP1_Farm)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Farm1", Technologies.UP1_Farm)
Upgrade_Farm2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFarmX/UpgradeFarm2_disabled","MenuFarmX/UpgradeFarm2_normal", Technologies.UP2_Farm)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Farm2", Technologies.UP2_Farm)
Residence
Commands_Residence
Upgrade_Residence1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuResidence/UpgradeResidence1_disabled","MenuResidence/UpgradeResidence1_normal", Technologies.UP1_Residence)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Residence1", Technologies.UP1_Residence)
Upgrade_Residence2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuResidence/UpgradeResidence2_disabled","MenuResidence/UpgradeResidence2_normal", Technologies.UP2_Residence)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Residence2", Technologies.UP2_Residence)
Village
Commands_Village
Upgrade_Village1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuVillage/UpgradeVillage1_disabled","MenuVillage/UpgradeVillage1_normal", Technologies.UP1_Village)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Village1", Technologies.UP1_Village)
Upgrade_Village2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuVillage/UpgradeVillage2_disabled","MenuVillage/UpgradeVillage2_normal", Technologies.UP2_Village)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Village2", Technologies.UP2_Village)
Research_TownGuard
Calls: GUIAction_ReserachTechnology(Technologies.T_TownGuard)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_TownGuard,"MenuVillage/TownGuard","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_TownGuard", Technologies.T_TownGuard, Entities.PB_VillageCenter1)
Research_Loom
Calls: GUIAction_ReserachTechnology(Technologies.T_Loom)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Loom,"MenuVillage/Loom","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_Loom", Technologies.T_Loom, Entities.PB_VillageCenter2)
Research_Shoes
Calls: GUIAction_ReserachTechnology(Technologies.T_Shoes)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Shoes,"MenuVillage/Shoes","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_TechnologyButtons("Research_Shoes", Technologies.T_Shoes, Entities.PB_VillageCenter3)
Alchemist
Commands_Alchemist
Upgrade_Alchemist1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuAlchemist/UpgradeAlchemist1_disabled","MenuAlchemist/UpgradeAlchemist1_normal",Technologies.UP1_Alchemist)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Alchemist1", Technologies.UP1_Alchemist)
Research_EnhancedGunPowder
Calls: GUIAction_ReserachTechnology(Technologies.T_EnhancedGunPowder)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_EnhancedGunPowder,"MenuAlchemist/EnhancedGunPowder","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_EnhancedGunPowder", Technologies.T_EnhancedGunPowder, Entities.PB_Alchemist2)
Research_BlisteringCannonballs
Calls: GUIAction_ReserachTechnology(Technologies.T_BlisteringCannonballs)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_BlisteringCannonballs,"MenuAlchemist/BlisteringCannonballs","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_BlisteringCannonballs", Technologies.T_BlisteringCannonballs, Entities.PB_Alchemist2)
Research_WeatherForecast
Calls: GUIAction_ReserachTechnology(Technologies.T_WeatherForecast)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_WeatherForecast,"MenuAlchemist/WeatherForecast","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_WeatherForecast", Technologies.T_WeatherForecast, Entities.PB_Alchemist2)
Research_ChangeWeather
Calls: GUIAction_ReserachTechnology(Technologies.T_ChangeWeather)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_ChangeWeather,"MenuAlchemist/ChangeWeather","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_ChangeWeather", Technologies.T_ChangeWeather, Entities.PB_Alchemist2)
Blacksmith
Commands_Blacksmith
Upgrade_Blacksmith1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBlacksmith/UpgradeBlacksmith1_disabled","MenuBlacksmith/UpgradeBlacksmith1_normal", Technologies.UP1_Blacksmith)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Blacksmith1", Technologies.UP1_Blacksmith)
Upgrade_Blacksmith2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBlacksmith/UpgradeBlacksmith2_disabled","MenuBlacksmith/UpgradeBlacksmith2_normal", Technologies.UP2_Blacksmith)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Blacksmith2", Technologies.UP2_Blacksmith)
Research_PlateMailArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_PlateMailArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_PlateMailArmor,"MenuBlacksmith/PlateMailArmor","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_PlateMailArmor", Technologies.T_PlateMailArmor, Entities.PB_Blacksmith3)
Research_PaddedArcherArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_PaddedArcherArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_PaddedArcherArmor,"MenuBlacksmith/PaddedArcherArmor","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_PaddedArcherArmor", Technologies.T_PaddedArcherArmor, Entities.PB_Blacksmith2)
Research_LeatherArcherArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_LeatherArcherArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeatherArcherArmor,"MenuBlacksmith/LeatherArcherArmor","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_LeatherArcherArmor", Technologies.T_LeatherArcherArmor, Entities.PB_Blacksmith3)
Research_LeatherMailArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_LeatherMailArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeatherMailArmor,"MenuBlacksmith/LeatherMailArmor","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_LeatherMailArmor", Technologies.T_LeatherMailArmor, Entities.PB_Blacksmith1)
Research_ChainMailArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_ChainMailArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_ChainMailArmor,"MenuBlacksmith/ChainMailArmor","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_ChainMailArmor", Technologies.T_ChainMailArmor, Entities.PB_Blacksmith2)
Research_SoftArcherArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_SoftArcherArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_SoftArcherArmor,"MenuBlacksmith/SoftArcherArmor","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_SoftArcherArmor", Technologies.T_SoftArcherArmor, Entities.PB_Blacksmith1)
Research_MasterOfSmithery
Calls: GUIAction_ReserachTechnology(Technologies.T_MasterOfSmithery)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_MasterOfSmithery,"MenuBlacksmith/MasterOfSmithery","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_TechnologyButtons("Research_MasterOfSmithery", Technologies.T_MasterOfSmithery, Entities.PB_Blacksmith2)
Research_IronCasting
Calls: GUIAction_ReserachTechnology(Technologies.T_IronCasting)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_IronCasting,"MenuBlacksmith/IronCasting","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_TechnologyButtons("Research_IronCasting", Technologies.T_IronCasting, Entities.PB_Blacksmith3)
Stonemason
Commands_Stonemason
Upgrade_Stonemason1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemason/UpgradeStonemason1_disabled","MenuStonemason/UpgradeStonemason1_normal", Technologies.UP1_StoneMason)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemason1", Technologies.UP1_StoneMason)
Research_Masonry
Calls: GUIAction_ReserachTechnology(Technologies.T_Masonry)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Masonry,"MenuStoneMason/Masonry","KeyBindings/ReserachTechnologies1","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_Masonry", Technologies.T_Masonry, Entities.PB_StoneMason2)
Bank
Commands_Bank
Upgrade_Bank1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBank/Upgradebank1_disabled","MenuBank/UpgradeBank1_normal", Technologies.UP1_Bank)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Bank1", Technologies.UP1_Bank)
Research_Debenture
Calls: GUIAction_ReserachTechnology(Technologies.T_Debenture)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Debenture,"MenuBank/Debenture")
Research_BookKeeping
Calls: GUIAction_ReserachTechnology(Technologies.T_BookKeeping)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_BookKeeping,"MenuBank/BookKeeping")
Research_Scale
Calls: GUIAction_ReserachTechnology(Technologies.T_Scale)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Scale,"MenuBank/Scale")
Research_Coinage
Calls: GUIAction_ReserachTechnology(Technologies.T_Coinage)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Coinage,"MenuBank/Coinage")
Monastery
Commands_Monastery
FaithProgress
Calls: GUIUpdate_FaithProgress()
BlessSettlers1
Calls: GUIAction_BlessSettlers(BlessCategories.Construction)
Calls: GUITooltip_BlessSettlers("MenuMonastery/BlessSettlers_disabled","AOMenuMonastery/BlessSettlers1_normal","AOMenuMonastery/BlessSettlers1_researched","KeyBindings/BlessSettlers1")
Calls: GUIUpdate_BuildingButtons("BlessSettlers1", Technologies.T_BlessSettlers1)
BlessSettlers2
Calls: GUIAction_BlessSettlers(BlessCategories.Research)
Calls: GUITooltip_BlessSettlers("MenuMonastery/BlessSettlers_disabled","AOMenuMonastery/BlessSettlers2_normal","AOMenuMonastery/BlessSettlers2_researched","KeyBindings/BlessSettlers2")
Calls: GUIUpdate_BuildingButtons("BlessSettlers2", Technologies.T_BlessSettlers2)
BlessSettlers3
Calls: GUIAction_BlessSettlers(BlessCategories.Weapons)
Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers3_disabled","AOMenuMonastery/BlessSettlers3_normal","AOMenuMonastery/BlessSettlers3_researched","KeyBindings/BlessSettlers3")
Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers3", Technologies.T_BlessSettlers3,Entities.PB_Monastery2)
BlessSettlers4
Calls: GUIAction_BlessSettlers(BlessCategories.Financial)
Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers4_disabled","AOMenuMonastery/BlessSettlers4_normal","AOMenuMonastery/BlessSettlers4_researched","KeyBindings/BlessSettlers4")
Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers4", Technologies.T_BlessSettlers4,Entities.PB_Monastery2)
BlessSettlers5
Calls: GUIAction_BlessSettlers(BlessCategories.Canonisation)
Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers5_disabled","AOMenuMonastery/BlessSettlers5_normal","AOMenuMonastery/BlessSettlers5_researched","KeyBindings/BlessSettlers5")
Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers5", Technologies.T_BlessSettlers5,Entities.PB_Monastery3)
Upgrade_Monastery1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMonastery/UpgradeMonastery1_disabled","MenuMonastery/UpgradeMonastery1_normal", Technologies.UP1_Monastery)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Monastery1", Technologies.UP1_Monastery)
Upgrade_Monastery2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMonastery/UpgradeMonastery2_disabled","MenuMonastery/UpgradeMonastery2_normal", Technologies.UP2_Monastery)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Monastery2", Technologies.UP2_Monastery)
Commands_MonasteryBG
Market
TradeInProgress
TradeProgress
Calls: GUIUpdate_MarketTradeProgress()
CancelTrade
Calls: GUIAction_CancelTrade()
Calls: GUITooltip_Generic("menumarket/trade_canceltrade")
TradeInProgressBackground
Commands_Market
Upgrade_Market1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMarket/UpgradeMarket1_disabled","MenuMarket/UpgradeMarket1_normal", Technologies.UP1_Market)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Market1", Technologies.UP1_Market)
Trade_Market
Trade_Market_Buy
Trade_Market_BuyMoney
Trade_Market_MoneyTooltip
Calls: GUITooltip_Generic("menumarket/trade_Moneytobuy")
Trade_res_top_Money
Trade_Market_DecreaseMoney
Calls: gvGUI.MarketMoneyToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketMoneyToBuy)
Calls: GUITooltip_Generic("menumarket/trade_decreaseMoney")
Trade_Market_IncreaseMoney
Calls: gvGUI.MarketMoneyToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketMoneyToBuy)
Calls: GUITooltip_Generic("menumarket/trade_increaseMoney")
Trade_Market_MoneyAmount
Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketMoneyToBuy)
Trade_BG_Money
Trade_Market_BuyClay
Trade_Market_ClayTooltip
Calls: GUITooltip_Generic("menumarket/trade_Claytobuy")
Trade_res_top_clay
Trade_Market_DecreaseClay
Calls: gvGUI.MarketClayToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketClayToBuy)
Calls: GUITooltip_Generic("menumarket/trade_decreaseclay")
Trade_Market_IncreaseClay
Calls: gvGUI.MarketClayToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketClayToBuy)
Calls: GUITooltip_Generic("menumarket/trade_increaseclay")
Trade_Market_ClayAmount
Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketClayToBuy)
Trade_BG_Clay
Trade_Market_BuyWood
Trade_Market_WoodTooltip
Calls: GUITooltip_Generic("menumarket/trade_woodtobuy")
Trade_res_top_Wood
Trade_Market_DecreaseWood
Calls: gvGUI.MarketWoodToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketWoodToBuy)
Calls: GUITooltip_Generic("menumarket/trade_decreaseWood")
Trade_Market_IncreaseWood
Calls: gvGUI.MarketWoodToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketWoodToBuy)
Calls: GUITooltip_Generic("menumarket/trade_increaseWood")
Trade_Market_WoodAmount
Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketWoodToBuy)
Trade_BG_Wood
Trade_Market_BuyStone
Trade_Market_StoneTooltip
Calls: GUITooltip_Generic("menumarket/trade_Stonetobuy")
Trade_res_top_Stone
Trade_Market_DecreaseStone
Calls: gvGUI.MarketStoneToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketStoneToBuy)
Calls: GUITooltip_Generic("menumarket/trade_decreaseStone")
Trade_Market_IncreaseStone
Calls: gvGUI.MarketStoneToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketStoneToBuy)
Calls: GUITooltip_Generic("menumarket/trade_increaseStone")
Trade_Market_StoneAmount
Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketStoneToBuy)
Trade_BG_Stone
Trade_Market_BuyIron
Trade_Market_IronTooltip
Calls: GUITooltip_Generic("menumarket/trade_irontobuy")
Trade_res_top_Iron
Trade_Market_IncreaseIron
Calls: gvGUI.MarketIronToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketIronToBuy)
Calls: GUITooltip_Generic("menumarket/trade_increaseIron")
Trade_Market_DecreaseIron
Calls: gvGUI.MarketIronToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketIronToBuy)
Calls: GUITooltip_Generic("menumarket/trade_decreaseIron")
Trade_Market_IronAmount
Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketIronToBuy)
Trade_BG_Iron
Trade_Market_BuySulfur
Trade_Market_SulfurTooltip
Calls: GUITooltip_Generic("menumarket/trade_sulfurtobuy")
Trade_res_top_Sulfur
Trade_Market_DecreaseSulfur
Calls: gvGUI.MarketSulfurToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketSulfurToBuy)
Calls: GUITooltip_Generic("menumarket/trade_decreaseSulfur")
Trade_Market_IncreaseSulfur
Calls: gvGUI.MarketSulfurToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketSulfurToBuy)
Calls: GUITooltip_Generic("menumarket/trade_increaseSulfur")
Trade_Market_SulfurAmount
Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketSulfurToBuy)
Trade_BG_Sulfur
Trade_Market_Sell
Trade_Market_ClearAll
Calls: GUIAction_MarketClearDeals()
Calls: GUITooltip_Generic("menumarket/trade_cleardeal")
Trade_Market_SellMoney
Trade_Market_MoneyPriceTooltip
Calls: GUITooltip_Generic("menumarket/trade_moneyprice")
Trade_res_down_Money
Trade_Market_AcceptMoney
Calls: GUAction_MarketAcceptDeal(ResourceType.Gold)
Calls: GUITooltip_Generic("menumarket/trade_Moneydeal")
Trade_Market_MoneyPrice
Calls: GUIUpdate_MarketPrice(ResourceType.Gold)
Trade_bg_down_Money
Trade_Market_SellClay
Trade_Market_ClayPriceTooltip
Calls: GUITooltip_Generic("menumarket/trade_clayprice")
Trade_res_down_clay
Trade_Market_AcceptClay
Calls: GUAction_MarketAcceptDeal(ResourceType.Clay)
Calls: GUITooltip_Generic("menumarket/trade_Claydeal")
Trade_Market_ClayPrice
Calls: GUIUpdate_MarketPrice(ResourceType.Clay)
Trade_bg_down_clay
Trade_Market_SellWood
Trade_Market_WoodPriceTooltip
Calls: GUITooltip_Generic("menumarket/trade_Woodprice")
Trade_res_down_Wood
Trade_Market_AcceptWood
Calls: GUAction_MarketAcceptDeal(ResourceType.Wood)
Calls: GUITooltip_Generic("menumarket/trade_Wooddeal")
Trade_Market_WoodPrice
Calls: GUIUpdate_MarketPrice(ResourceType.Wood)
Trade_bg_down_Wood
Trade_Market_SellStone
Trade_Market_StonePriceTooltip
Calls: GUITooltip_Generic("menumarket/trade_Stoneprice")
Trade_res_down_Stone
Trade_Market_AcceptStone
Calls: GUAction_MarketAcceptDeal(ResourceType.Stone)
Calls: GUITooltip_Generic("menumarket/trade_Stonedeal")
Trade_Market_StonePrice
Calls: GUIUpdate_MarketPrice(ResourceType.Stone)
Trade_bg_down_Stone
Trade_Market_SellIron
Trade_Market_IronPriceTooltip
Calls: GUITooltip_Generic("menumarket/trade_Ironprice")
Trade_res_down_Iron
Trade_Market_AcceptIron
Calls: GUAction_MarketAcceptDeal(ResourceType.Iron)
Calls: GUITooltip_Generic("menumarket/trade_Irondeal")
Trade_Market_IronPrice
Calls: GUIUpdate_MarketPrice(ResourceType.Iron)
Trade_bg_down_Iron
Trade_Market_SellSulfur
Trade_Market_SulfurPriceTooltip
Calls: GUITooltip_Generic("menumarket/trade_sulfurprice")
Trade_res_down_Sulfur
Trade_Market_AcceptSulfur
Calls: GUAction_MarketAcceptDeal(ResourceType.Sulfur)
Calls: GUITooltip_Generic("menumarket/trade_Sulfurdeal")
Trade_Market_SulfurPrice
Calls: GUIUpdate_MarketPrice(ResourceType.Sulfur)
Trade_bg_down_Sulfur
Trade_Market_Controller
Calls: GUIUpdate_MarketTradeWindow()
Archery
Commands_Archery
Upgrade_Archery1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuArchery/UpgradeArchery1_disabled","MenuArchery/UpgradeArchery1_normal", Technologies.UP1_Archery)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Archery1", Technologies.UP1_Archery)
Buy_LeaderBow
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderBow)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderBow,"MenuArchery/BuyLeaderBow_normal","MenuArchery/BuyLeaderBow_disabled", Technologies.MU_LeaderBow,"KeyBindings/BuyUnits1")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderBow", Technologies.MU_LeaderBow,UpgradeCategories.LeaderBow)
Research_UpgradeBow1
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow1,"MenuArchery/UpgradeBow1","KeyBindings/UpgradeUnit1")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow1", Technologies.T_UpgradeBow1)
Research_UpgradeBow2
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow2)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow2,"MenuArchery/UpgradeBow2","KeyBindings/UpgradeUnit1")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow2", Technologies.T_UpgradeBow2)
Research_UpgradeBow3
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow3)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow3,"MenuArchery/UpgradeBow3","KeyBindings/UpgradeUnit1")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow3", Technologies.T_UpgradeBow3)
Research_BetterTrainingArchery
Calls: GUIAction_ReserachTechnology(Technologies.T_BetterTrainingArchery)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterTrainingArchery,"MenuArchery/BetterTrainingArchery","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_BetterTrainingArchery", Technologies.T_BetterTrainingArchery, Entities.PB_Archery2)
Buy_LeaderRifle
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderRifle)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderRifle,"AOMenuArchery/BuyLeaderRifle_normal","AOMenuArchery/BuyLeaderRifle_disabled", Technologies.MU_LeaderRifle,"KeyBindings/BuyUnits2")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderRifle", Technologies.MU_LeaderRifle,UpgradeCategories.LeaderRifle)
Research_UpgradeRifle1
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeRifle1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeRifle1,"AOMenuArchery/UpgradeRifle1","KeyBindings/UpgradeUnit2")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeRifle1", Technologies.T_UpgradeRifle1)
Stables
Commands_Stables
Buy_LeaderCavalryLight
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderCavalry)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderCavalry,"MenuStables/BuyLeaderCavalryLight_normal","MenuStables/BuyLeaderCavalryLight_disabled", Technologies.MU_LeaderLightCavalry,"KeyBindings/BuyUnits1")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryLight", Technologies.MU_LeaderLightCavalry, UpgradeCategories.LeaderCavalry)
Research_UpgradeCavalryLight1
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeLightCavalry1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeLightCavalry1,"MenuStables/UpgradeCavalryLight1","KeyBindings/UpgradeUnit1")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeCavalryLight1", Technologies.T_UpgradeLightCavalry1)
Upgrade_Stables1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStables/UpgradeStables1_disabled","MenuStables/UpgradeStables1_normal", Technologies.UP1_Stables)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Stables1", Technologies.UP1_Stables)
Research_Shoeing
Calls: GUIAction_ReserachTechnology(Technologies.T_Shoeing)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Shoeing,"MenuStables/Shoeing","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_Shoeing", Technologies.T_Shoeing, Entities.PB_Stable2)
Buy_LeaderCavalryHeavy
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderHeavyCavalry)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderHeavyCavalry,"MenuStables/BuyLeaderCavalryHeavy_normal","MenuStables/BuyLeaderCavalryHeavy_disabled", Technologies.MU_LeaderHeavyCavalry,"KeyBindings/BuyUnits2")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryHeavy", Technologies.MU_LeaderHeavyCavalry, UpgradeCategories.LeaderHeavyCavalry)
Research_UpgradeCavalryHeavy1
Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeHeavyCavalry1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeHeavyCavalry1,"MenuStables/UpgradeCavalryHeavy1","KeyBindings/UpgradeUnit2")
Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeCavalryHeavy1", Technologies.T_UpgradeHeavyCavalry1)
Details_Workers
WorkersAmountFew
WorkersAmountHalf
WorkersAmountFull
SetWorkersAmountFew
Calls: GUIAction_SetAmountOfWorkers("few")
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerfew")
SetWorkersAmountHalf
Calls: GUIAction_SetAmountOfWorkers("half")
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerhalf")
SetWorkersAmountFull
Calls: GUIAction_SetAmountOfWorkers("full")
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerfull")
Details_Workers_CurentAmount
Calls: GUIUpdate_CurrentWorkersAmount()
WorkersIcon
Claymine
Commands_Claymine
Research_PickAxe
Calls: GUIAction_ReserachTechnology(Technologies.T_PickAxe)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_PickAxe,"MenuSilvermine/PickAxe_disabled","MenuSilvermine/PickAxe_normal","MenuSilvermine/PickAxe_researched")
Upgrade_Claymine1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuClaymine/upgradeclaymine1_disable","MenuClaymine/upgradeclaymine1_normal", Technologies.UP1_Claymine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Claymine1", Technologies.UP1_Claymine)
Upgrade_Claymine2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuClaymine/upgradeclaymine2_disable","MenuClaymine/upgradeclaymine2_normal", Technologies.UP2_Claymine)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Claymine2", Technologies.UP2_Claymine)
Brickworks
Commands_Brickworks
Upgrade_Brickworks1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBrickworks/UpgradeBrickworks1_disabled","MenuBrickworks/UpgradeBrickworks1_normal", Technologies.UP1_Brickworks)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Brickworks1", Technologies.UP1_Brickworks)
Research_LightBricks
Calls: GUIAction_ReserachTechnology(Technologies.T_LightBricks)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_LightBricks,"MenuBrickworks/LightBricks")
Tower
Commands_Tower
Upgrade_Tower1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTower/UpgradeTower1_disabled","MenuTower/UpgradeTower1_normal", Technologies.UP1_Tower)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Tower1", Technologies.UP1_Tower)
Upgrade_Tower2
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTower/UpgradeTower2_disabled","MenuTower/UpgradeTower2_normal", Technologies.UP2_Tower)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Tower2", Technologies.UP2_Tower)
Sawmill
Commands_Sawmill
Upgrade_Sawmill1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSawmill/UpgradeSawmill1_disabled","MenuSawmill/UpgradeSawmill1_normal", Technologies.UP1_Sawmill)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Sawmill1", Technologies.UP1_Sawmill)
Research_Fletching
Calls: GUIAction_ReserachTechnology(Technologies.T_Fletching)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Fletching,"MenuSawmill/Fletching","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_Fletching", Technologies.T_Fletching, Entities.PB_Sawmill2)
Research_BodkinArrow
Calls: GUIAction_ReserachTechnology(Technologies.T_BodkinArrow)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_BodkinArrow,"MenuSawmill/BodkinArrow","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_BodkinArrow", Technologies.T_BodkinArrow, Entities.PB_Sawmill2)
Research_WoodAging
Calls: GUIAction_ReserachTechnology(Technologies.T_WoodAging)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_WoodAging,"MenuSawmill/WoodAging","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_WoodAging", Technologies.T_WoodAging, Entities.PB_Sawmill2)
Research_Turnery
Calls: GUIAction_ReserachTechnology(Technologies.T_Turnery)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Turnery,"MenuSawmill/Turnery","KeyBindings/ReserachTechnologies2")
Calls: GUIUpdate_TechnologyButtons("Research_Turnery", Technologies.T_Turnery, Entities.PB_Sawmill2)
Outpost
Commands_Outpost
WorkerInBuilding
WorkerInBuildingController
OvertimesButtonDisable
Calls: GUIAction_ForceSettlersToWork()
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/QuitOvertimes")
Calls: GUIUpdate_OvertimesButtons()
OvertimesButtonEnable
Calls: GUIAction_ForceSettlersToWork()
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/forcetowork")
Calls: GUIUpdate_OvertimesButtons()
WorkerBackToBuilding
Calls: GUIAction_JumpBackToSelectedBuilding()
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/jumptoselectedbuilding")
WorkerButtonsContainer
WorkerContainer1
WorkerContainerController1
Calls: GUIUpdate_SettlersContainer(1)
Worker1
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation1
WorkerHasResidence1
WorkerHasFarm1
WorkerContainer2
WorkerContainerController2
Calls: GUIUpdate_SettlersContainer(2)
Worker2
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation2
WorkerHasFarm2
WorkerHasResidence2
WorkerContainer3
WorkerContainerController3
Calls: GUIUpdate_SettlersContainer(3)
Worker3
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation3
WorkerHasFarm3
WorkerHasResidence3
WorkerContainer4
WorkerContainerController4
Calls: GUIUpdate_SettlersContainer(4)
Worker4
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation4
WorkerHasFarm4
WorkerHasResidence4
WorkerContainer5
WorkerContainerController5
Calls: GUIUpdate_SettlersContainer(5)
Worker5
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation5
WorkerHasFarm5
WorkerHasResidence5
WorkerContainer6
WorkerContainerController6
Calls: GUIUpdate_SettlersContainer(6)
Worker6
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation6
WorkerHasFarm6
WorkerHasResidence6
WorkerContainer8
WorkerContainerController8
Calls: GUIUpdate_SettlersContainer(8)
Worker8
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation8
WorkerHasFarm8
WorkerHasResidence8
WorkerContainer9
WorkerContainerController9
Calls: GUIUpdate_SettlersContainer(9)
Worker9
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation9
WorkerHasFarm9
WorkerHasResidence9
WorkerContainer10
WorkerContainerController10
Calls: GUIUpdate_SettlersContainer(10)
Worker10
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation10
WorkerHasFarm10
WorkerHasResidence10
WorkerContainer11
WorkerContainerController11
Calls: GUIUpdate_SettlersContainer(11)
Worker11
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation11
WorkerHasFarm11
WorkerHasResidence11
WorkerContainer7
WorkerContainerController7
Calls: GUIUpdate_SettlersContainer(7)
Worker7
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation7
WorkerHasFarm7
WorkerHasResidence7
WorkerContainer12
WorkerContainerController12
Calls: GUIUpdate_SettlersContainer(12)
Worker12
Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
WorkerMotivation12
WorkerHasFarm12
WorkerHasResidence12
WorkerInBuildingBG
EaterInBuilding
SleeperInBuilding
BuildingTabs
ToBuildingCommandMenu
Calls: GUIAction_ChangeBuildingMenu(gvGUI_WidgetID.ToBuildingCommandMenu)
Calls: GUITooltip_Generic("MenuBuildingGeneric/ToBuildingcommandmenu")
ToBuildingSettlersMenu
Calls: GUIAction_ChangeBuildingMenu(gvGUI_WidgetID.ToBuildingSettlersMenu)
Calls: GUITooltip_Generic("MenuBuildingGeneric/tobuildingsettlersmenu")
PowerPlant
Commands_PowerPlant
PowerPlant_WeatherEnergyProgress
Calls: GUIUpdate_WeatherEnergyProgress()
PowerPlant_EnergyIcon
Commands_PowerPlantBG
WeatherTower
Commands_WeatherTower
WeatherEnergyProgress
Calls: GUIUpdate_WeatherEnergyProgress()
WeatherTower_MakeRain
Calls: GUIAction_ChangeWeather(2,1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeRain,"MenuWeathermachine/MakeRain","KeyBindings/MakeRain")
Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeRain", Technologies.T_MakeRain,2)
WeatherTower_MakeSnow
Calls: GUIAction_ChangeWeather(3,1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeSnow,"MenuWeathermachine/MakeSnow","KeyBindings/MakeSnow")
Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeSnow", Technologies.T_MakeSnow,3)
WeatherTower_MakeSummer
Calls: GUIAction_ChangeWeather(1,1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeSummer,"MenuWeathermachine/MakeSummer","KeyBindings/MakeSummer")
Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeSummer", Technologies.T_MakeSummer,1)
Weather_EnergyIcon
Calls: GUITooltip_Generic("MenuWeathermachine/Icon_Energy")
Commands_WeatherTowerBG
Weathermachine
DestroyBuildingConfirmationScreen
DestroyBuildingConfirmation_Headline
DestroyBuildingConfirmation_Container
DestroyBuildingConfirmation_NoFrame
DestroyBuildingConfirmation_YesFrame
DestroyBuildingConfirmation_No
Calls: GUIAction_DoNotDestroyBuilding()
Calls: GUITooltip_Generic("MenuBuildingGeneric/DestroyConfirmation_No")
DestroyBuildingConfirmation_Yes
Calls: GUI.SellBuilding(GUI.GetSelectedEntity())
Calls: GUITooltip_Generic("MenuBuildingGeneric/DestroyConfirmation_Yes")
Tavern
Commands_Tavern
Upgrade_Tavern1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTavern/upgradeTavern1_disabled","MenuTavern/upgradeTavern1_normal", Technologies.UP1_Tavern)
Calls: GUIUpdate_UpgradeButtons("Upgrade_Tavern1", Technologies.UP1_Tavern)
Buy_Scout
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.Scout)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Scout,"MenuTavern/BuyScout_normal","MenuTavern/BuyScout_disabled", Technologies.MU_Scout,"KeyBindings/BuyUnits1")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_Scout", Technologies.MU_Scout, UpgradeCategories.Scout)
Buy_Thief
Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.Thief)
Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Thief,"MenuTavern/BuyThief_normal","MenuTavern/BuyThief_disabled", Technologies.MU_Thief,"KeyBindings/BuyUnits2")
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_Thief", Technologies.MU_Thief, UpgradeCategories.Thief)
Research_ScoutFindResources
Calls: GUIAction_ReserachTechnology(Technologies.T_ScoutFindResources)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_ScoutFindResources,"MenuTavern/ScoutFindResources","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_TechnologyButtons("Research_ScoutFindResources", Technologies.T_ScoutFindResources, Entities.PB_Tavern1)
Research_ThiefSabotage
Calls: GUIAction_ReserachTechnology(Technologies.T_ThiefSabotage)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_ThiefSabotage,"MenuTavern/ThiefSabotage","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_ThiefSabotage", Technologies.T_ThiefSabotage, Entities.PB_Tavern2)
Research_ScoutTorches
Calls: GUIAction_ReserachTechnology(Technologies.T_ScoutTorches)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_ScoutTorches,"MenuTavern/ScoutTorches","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_TechnologyButtons("Research_ScoutTorches", Technologies.T_ScoutTorches, Entities.PB_Tavern2)
GunsmithWorkshop
Commands_GunsmithWorkshop
Upgrade_GunsmithWorkshop1
Calls: GUIAction_UpgradeSelectedBuilding()
Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuGunsmithWorkshop/UpgradeGunsmithWorkshop1_disabled","MenuGunsmithWorkshop/UpgradeGunsmithWorkshop1_normal", Technologies.UP1_GunsmithWorkshop)
Calls: GUIUpdate_UpgradeButtons("Upgrade_GunsmithWorkshop1", Technologies.UP1_GunsmithWorkshop)
Research_FleeceArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_FleeceArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_FleeceArmor,"MenuGunsmithWorkshop/FleeceArmor","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_FleeceArmor", Technologies.T_FleeceArmor, Entities.PB_GunsmithWorkshop1)
Research_Sights
Calls: GUIAction_ReserachTechnology(Technologies.T_Sights)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_Sights,"MenuGunsmithWorkshop/Sights","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_TechnologyButtons("Research_Sights", Technologies.T_Sights, Entities.PB_GunsmithWorkshop2)
Research_LeadShot
Calls: GUIAction_ReserachTechnology(Technologies.T_LeadShot)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeadShot,"MenuGunsmithWorkshop/LeadShot","KeyBindings/ReserachTechnologies3")
Calls: GUIUpdate_TechnologyButtons("Research_LeadShot", Technologies.T_LeadShot, Entities.PB_GunsmithWorkshop1)
Research_FleeceLinedLeatherArmor
Calls: GUIAction_ReserachTechnology(Technologies.T_FleeceLinedLeatherArmor)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_FleeceLinedLeatherArmor,"MenuGunsmithWorkshop/FleeceLinedLeatherArmor","KeyBindings/ReserachTechnologies1")
Calls: GUIUpdate_TechnologyButtons("Research_FleeceLinedLeatherArmor", Technologies.T_FleeceLinedLeatherArmor, Entities.PB_GunsmithWorkshop2)
MasterBuilderWorkshop
Commands_MasterBuilderWorkshop
Bridge
Commands_Bridge
TroopMerchant
Commands_TroopMerchant
TroopMerchant_ExitFrame
TroopMerchant_Exit
Calls: GUIAction_MerchantReady()
Calls: GUITooltip_Generic("MenuMerchant/Exit")
Merchant_TroopUpdater
Calls: GUIUpdate_MerchantOffers(gvGUI_WidgetID.TroopMerchantOffers)
TroopMerchantOffersContainer
BuyTroopOfferContainer1
Amount_TroopOffer1
Buy_TroopOffer1
Calls: GUIAction_BuyMerchantOffer(1)
Calls: GUITooltip_TroopOffer(1)
Calls: GUIUpdate_TroopOffer(1)
BuyTroopOfferContainer2
Amount_TroopOffer2
Buy_TroopOffer2
Calls: GUIAction_BuyMerchantOffer(2)
Calls: GUITooltip_TroopOffer(2)
Calls: GUIUpdate_TroopOffer(2)
BuyTroopOfferContainer3
Amount_TroopOffer3
Buy_TroopOffer3
Calls: GUIAction_BuyMerchantOffer(3)
Calls: GUITooltip_TroopOffer(3)
Calls: GUIUpdate_TroopOffer(3)
BuyTroopOfferContainer4
Amount_TroopOffer4
Buy_TroopOffer4
Calls: GUIAction_BuyMerchantOffer(4)
Calls: GUITooltip_TroopOffer(4)
Calls: GUIUpdate_TroopOffer(4)
Selection_MilitaryUnit
Buy_Soldier
Buy_Soldier_Button
Calls: GUIAction_BuySoldier()
Calls: GUITooltip_BuySoldier("MenuCommandsGeneric/Buy_Soldier","MenuCommandsGeneric/Buy_Soldier_disabled","KeyBindings/BuySoldiers")
BuySoldier_Controller
Calls: GUIUpdate_BuySoldierButton()
Selection_Leader
Details_Leader
Commands_Leader
Formation04
Calls: GUIAction_ChangeFormation(4)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/Formation_fight")
Calls: GUIUpdate_BuildingButtons("Formation04", Technologies.GT_Tactics)
Formation01
Calls: GUIAction_ChangeFormation(1)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_group")
Calls: GUIUpdate_BuildingButtons("Formation01", Technologies.GT_Tactics)
Formation02
Calls: GUIAction_ChangeFormation(2)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_square")
Calls: GUIUpdate_BuildingButtons("Formation02", Technologies.GT_Tactics)
Formation03
Calls: GUIAction_ChangeFormation(3)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_arrow")
Calls: GUIUpdate_BuildingButtons("Formation03", Technologies.GT_Tactics)
Selection_Hero
Selection_Hero1
Commands_Hero1
Hero1_RechargeSendHawk
Calls: GUIUpdate_HeroAbility(Abilities.AbilitySendHawk,gvGUI_WidgetID.Hero1_SendHawk)
Hero1_RechargeProtectUnits
Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero1_ProtectUnits)
Hero1_SendHawk
Calls: GUIAction_Hero1SendHawk()
Calls: GUITooltip_NormalButton("MenuHero1/command_sendhawk","KeyBindings/HeroAbility1")
Hero1_ProtectUnits
Calls: GUIAction_Hero1ProtectUnits()
Calls: GUITooltip_NormalButton("MenuHero1/command_protectunits","KeyBindings/HeroAbility2")
Hero1_LookAtHawk
Calls: GUIAction_Hero1LookAtHawk()
Calls: GUITooltip_NormalButton("MenuHero1/command_lookathawk","KeyBindings/HeroAbility3")
Selection_Hero2
Commands_Hero2
Hero2_RechargePlaceBomb
Calls: GUIUpdate_HeroAbility(Abilities.AbilityPlaceBomb,gvGUI_WidgetID.Hero2_PlaceBomb)
Hero2_RechargeBuildCannon
Calls: GUIUpdate_HeroAbility(Abilities.AbilityBuildCannon,gvGUI_WidgetID.Hero2_BuildCannon)
Hero2_PlaceBomb
Calls: GUIAction_Hero2PlaceBomb()
Calls: GUITooltip_NormalButton("MenuHero2/command_bomb","KeyBindings/HeroAbility1")
Hero2_BuildCannon
Calls: GUIAction_Hero2BuildCannon()
Calls: GUITooltip_NormalButton("MenuHero2/command_buildcannon","KeyBindings/HeroAbility2")
Selection_HeroGeneric
Details_HeroGeneric
Selection_Hero3
Commands_Hero3
Hero3_RechargeBuildTrap
Calls: GUIUpdate_HeroAbility(Abilities.AbilityBuildCannon,gvGUI_WidgetID.Hero3_BuildTrap)
Hero3_RechargeHeal
Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero3_Heal)
Hero3_BuildTrap
Calls: GUIAction_Hero3BuildTrap()
Calls: GUITooltip_NormalButton("MenuHero3/command_buildTrap","KeyBindings/HeroAbility1")
Hero3_Heal
Calls: GUIAction_Hero3Heal()
Calls: GUITooltip_NormalButton("MenuHero3/command_heal","KeyBindings/HeroAbility2")
Selection_Hero5
Commands_Hero5
Hero5_RechargeCamouflage
Calls: GUIUpdate_HeroAbility(Abilities.AbilityCamouflage,gvGUI_WidgetID.Hero5_Camouflage)
Hero5_RechargeSummon
Calls: GUIUpdate_HeroAbility(Abilities.AbilitySummon,gvGUI_WidgetID.Hero5_Summon)
Hero5_Camouflage
Calls: GUIAction_Hero5Camouflage()
Calls: GUITooltip_NormalButton("MenuHero5/command_camouflage","KeyBindings/HeroAbility1")
Hero5_Summon
Calls: GUIAction_Hero5Summon()
Calls: GUITooltip_NormalButton("MenuHero5/command_summon","KeyBindings/HeroAbility2")
Selection_Hero4
Commands_Hero4
Hero4_RechargeCircularAttack
Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero4_CircularAttack)
Hero4_RechargeAuraOfWar
Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero4_AuraOfWar)
Hero4_CircularAttack
Calls: GUIAction_Hero4CircularAttack()
Calls: GUITooltip_NormalButton("MenuHero4/command_circularattack","KeyBindings/HeroAbility1")
Hero4_AuraOfWar
Calls: GUIAction_Hero4AuraOfWar()
Calls: GUITooltip_NormalButton("MenuHero4/command_auraofwar","KeyBindings/HeroAbility2")
Selection_Hero6
Commands_Hero6
Hero6_RechargeBless
Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero6_Bless)
Hero6_RechargeConvertSettler
Calls: GUIUpdate_HeroAbility(Abilities.AbilityConvertSettlers,gvGUI_WidgetID.Hero6_ConvertSettlers)
Hero6_Bless
Calls: GUIAction_Hero6Bless()
Calls: GUITooltip_NormalButton("MenuHero6/command_bless","KeyBindings/HeroAbility2")
Hero6_ConvertSettler
Calls: GUIAction_Hero6ConvertSettlers()
Calls: GUITooltip_NormalButton("MenuHero6/command_convertbuilding","KeyBindings/HeroAbility1")
Selection_Hero7
Commands_Hero7
Hero7_RechargeInflictFear
Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero7_InflictFear)
Hero7_RechargeMadness
Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero7_Madness)
Hero7_InflictFear
Calls: GUIAction_Hero7InflictFear()
Calls: GUITooltip_NormalButton("MenuHero7/command_inflictFear","KeyBindings/HeroAbility1")
Hero7_Madness
Calls: GUIAction_Hero7Madness()
Calls: GUITooltip_NormalButton("MenuHero7/command_madness","KeyBindings/HeroAbility2")
Selection_Hero8
Commands_Hero8
Hero8_RechargePoison
Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero8_Poison)
Hero8_RechargeMoraleDamage
Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero8_MoraleDamage)
Hero8_Poison
Calls: GUIAction_Hero8Poison()
Calls: GUITooltip_NormalButton("MenuHero8/command_poison","KeyBindings/HeroAbility1")
Hero8_MoraleDamage
Calls: GUIAction_Hero8MoraleDamage()
Calls: GUITooltip_NormalButton("MenuHero8/command_moraledamage","KeyBindings/HeroAbility2")
Selection_Hero9
Commands_Hero9
Hero9_RechargeBerserk
Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero9_Berserk)
Hero9_RechargeCallWolfs
Calls: GUIUpdate_HeroAbility(Abilities.AbilitySummon,gvGUI_WidgetID.Hero9_CallWolfs)
Hero9_Berserk
Calls: GUIAction_Hero9Berserk()
Calls: GUITooltip_NormalButton("MenuHero9/command_berserk","KeyBindings/HeroAbility2")
Hero9_CallWolfs
Calls: GUIAction_Hero9CallWolfs()
Calls: GUITooltip_NormalButton("MenuHero9/command_callwolfs","KeyBindings/HeroAbility1")
Selection_Hero10
Commands_Hero10
Hero10_RechargeLongRangeAura
Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero10_LongRangeAura)
Hero10_RechargeSniperAttack
Calls: GUIUpdate_HeroAbility(Abilities.AbilitySniper,gvGUI_WidgetID.Hero10_SniperAttack)
Hero10_SniperAttack
Calls: GUIAction_Hero10SniperAttack()
Calls: GUITooltip_NormalButton("AOMenuHero10/command_sniperattack","KeyBindings/HeroAbility1")
Hero10_LongRangeAura
Calls: GUIAction_Hero10LongRangeAura()
Calls: GUITooltip_NormalButton("AOMenuHero10/command_longrangeaura","KeyBindings/HeroAbility2")
Selection_Hero11
Commands_Hero11
Hero11_RechargeShuriken
Calls: GUIUpdate_HeroAbility(Abilities.AbilityShuriken,gvGUI_WidgetID.Hero11_Shuriken)
Hero11_RechargeFireworksMotivate
Calls: GUIUpdate_HeroAbility(Abilities.AbilityMotivateWorkers,gvGUI_WidgetID.Hero11_FireworksMotivate)
Hero11_RechargeFireworksFear
Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero11_FireworksFear)
Hero11_Shuriken
Calls: GUIAction_Hero11Shuriken()
Calls: GUITooltip_NormalButton("AOMenuHero11/command_Shuriken","KeyBindings/HeroAbility1")
Hero11_FireworksMotivate
Calls: GUIAction_Hero11FireworksMotivate()
Calls: GUITooltip_NormalButton("AOMenuHero11/command_fireworksmotivate","KeyBindings/HeroAbility3")
Hero11_FireworksFear
Calls: GUIAction_Hero11FireworksFear()
Calls: GUITooltip_NormalButton("AOMenuHero11/command_FireworksFear","KeyBindings/HeroAbility2")
Selection_Hero12
Commands_Hero12
Hero12_RechargePoisonArrows
Calls: GUIUpdate_HeroAbility(Abilities.AbilityShuriken,gvGUI_WidgetID.Hero12_PoisonArrows)
Hero12_RechargePoisonRange
Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero12_PoisonRange)
Hero12_PoisonRange
Calls: GUIAction_Hero12PoisonRange()
Calls: GUITooltip_NormalButton("AOMenuHero12/command_PoisonRange","KeyBindings/HeroAbility2")
Hero12_PoisonArrows
Calls: GUIAction_Hero12PoisonArrows()
Calls: GUITooltip_NormalButton("AOMenuHero12/command_poisonarrows","KeyBindings/HeroAbility1")
Selection_BattleSerf
ChangeIntoSerf
Calls: GUIAction_ChangeIntoSerf()
Calls: GUITooltip_NormalButton("MenuHeadquarter/BackToWork","KeyBindings/CallSerfsToArms")
Commands_generic
Command_Attack
Calls: GUIAction_Command(1)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_attack","KeyBindings/LeaderAttack")
Command_Stand
Calls: GUIAction_Command(2)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_stand","KeyBindings/LeaderStand")
Command_Defend
Calls: GUIAction_Command(3)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_defend","KeyBindings/LeaderDefend")
Command_Patrol
Calls: GUIAction_Command(4)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_patrol","KeyBindings/LeaderPatrol")
Command_Guard
Calls: GUIAction_Command(5)
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_guard","KeyBindings/LeaderGuard")
Command_HighlightController
Calls: GUIUpdate_CommandGroup()
Command_Expel
Calls: GUIAction_ExpelSettler()
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
Selection_Worker
Commands_Worker
SettlerBackToSettler
Calls: GUIAction_JumpBackToSelectedWorker()
Calls: GUITooltip_NormalButton("MenuBuildingGeneric/jumptoselectedbuilding")
Worker_Residence
Calls: GUIAction_JumpToBuildingOfWorker("residence")
Calls: GUITooltip_WokerButtons("MenuWorker/Residence")
Worker_Farm
Calls: GUIAction_JumpToBuildingOfWorker("farm")
Calls: GUITooltip_WokerButtons("MenuWorker/Farm")
Worker_Work
Calls: GUIAction_JumpToBuildingOfWorker("work")
Calls: GUITooltip_WokerButtons("MenuWorker/Work")
WorkerButtonsUpdate
Calls: GUIUpdate_WokerButtons()
ExpelWorker
Calls: GUIAction_ExpelSettler()
Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
TooltipBottom
TooltipBottomShortCut
TooltipBottomCosts
TooltipBottomText
TooltipBackground
NotesWindow
NotesWindowController
NotesWindowOutput
ShortMessagesListWindow
ShortMessagesListWindowController
ShortMessagesListWindowOutput
ShortMessagesListWindowOutputButton00
Calls: GUI.ShortMessages_ButtonClicked(0)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(0)
ShortMessagesListWindowOutputButton01
Calls: GUI.ShortMessages_ButtonClicked(1)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(1)
ShortMessagesListWindowOutputButton02
Calls: GUI.ShortMessages_ButtonClicked(2)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(2)
ShortMessagesListWindowOutputButton03
Calls: GUI.ShortMessages_ButtonClicked(3)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(3)
ShortMessagesListWindowOutputButton04
Calls: GUI.ShortMessages_ButtonClicked(4)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(4)
ShortMessagesListWindowOutputButton05
Calls: GUI.ShortMessages_ButtonClicked(5)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(5)
ShortMessagesListWindowOutputButton06
Calls: GUI.ShortMessages_ButtonClicked(6)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(6)
ShortMessagesListWindowOutputButton07
Calls: GUI.ShortMessages_ButtonClicked(7)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(7)
ShortMessagesListWindowOutputButton08
Calls: GUI.ShortMessages_ButtonClicked(8)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(8)
ShortMessagesListWindowOutputButton09
Calls: GUI.ShortMessages_ButtonClicked(9)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(9)
ShortMessagesListWindowOutputButton10
Calls: GUI.ShortMessages_ButtonClicked(10)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(10)
ShortMessagesListWindowOutputButton11
Calls: GUI.ShortMessages_ButtonClicked(11)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(11)
ShortMessagesListWindowOutputButton12
Calls: GUI.ShortMessages_ButtonClicked(12)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(12)
ShortMessagesListWindowOutputButton13
Calls: GUI.ShortMessages_ButtonClicked(13)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(13)
ShortMessagesListWindowOutputButton14
Calls: GUI.ShortMessages_ButtonClicked(14)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(14)
ShortMessagesListWindowOutputButton15
Calls: GUI.ShortMessages_ButtonClicked(15)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(15)
ShortMessagesListWindowOutputButton16
Calls: GUI.ShortMessages_ButtonClicked(16)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(16)
ShortMessagesListWindowOutputButton17
Calls: GUI.ShortMessages_ButtonClicked(17)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(17)
ShortMessagesListWindowOutputButton18
Calls: GUI.ShortMessages_ButtonClicked(18)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(18)
ShortMessagesListWindowOutputButton19
Calls: GUI.ShortMessages_ButtonClicked(19)
Calls: GUI.ShortMessages_ButtonUpdateInfoString(19)
ShortMessagesListWindowGfxPrototypes
ShortMessagesListWindowGfxPrototypeNewTech
ShortMessagesListWindowGfxPrototypeMilitaryDead
ShortMessagesListWindowGfxPrototypeLimitReached
ShortMessagesListWindowGfxPrototypeSettlerLeft
ShortMessagesListWindowGfxPrototypeQuestChanged
ShortMessagesListWindowGfxPrototypeFarmLimitReached
ShortMessagesListWindowGfxPrototypeResidenceLimitReached
ShortMessagesListWindowGfxPrototypeMilitaryHouseAttacked
ShortMessagesListWindowGfxPrototypeMilitarySettlerAttacked
ShortMessagesListWindowGfxPrototypeUpgradePossible
ShortMessagesListWindowGfxPrototypeSettlerAngry
ShortMessagesOutputWindow
ShortMessagesOutputWindowInfoString
ShortMessagesOutputWindowBGLeft
ShortMessagesOutputWindowBGDown
ShortMessagesOutputWindowBGRight
ShortMessagesOutputWindowBGTop
ShortMessagesOutputWindowBGFill
FindHeroesSource
FindHeroSource1
FindHeroSource2
FindHeroSource3
FindHeroSource4
FindHeroSource5
FindHeroSource6
FindHeroSource7
FindHeroSource8
FindHeroSource9
FindHeroSource10
FindHeroSource11
FindHeroSource12
DebugWindow
Calls: GUIUpdate_UpdateDebugInfo()
TooltipTop
TooltipTopText
TooltipTopBackground
BackGround_Top
GameClock
Calls: GUIUpdate_Clock()
MapProgressStuff
StopWatch
StopWatchCounter
Calls: GUIQuestTools.UpdateStopWatch()
QuestInformation
QuestInformationCounter
Calls: GUIQuestTools.UpdateQuestInformationCounter()
QuestInformationIcon
Calls: GUIQuestTools.UpdateQuestInformationTooltip()
QuestInformationTooltip
QuestInformationTooltipText
QuestInformationTooltipBackground
VCMP_Window
VCMP_Team1
VCMP_Team1Name
VCMP_Team1Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team1Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team1Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team1Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team1Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team1Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team1Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team1Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team1TechRace
VCMP_Team1Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team1ProgressBG
VCMP_Team1PointGame
VCMP_Team1Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team1PointBG
VCMP_Team1_Shade
VCMP_Team2
VCMP_Team2TechRace
VCMP_Team2Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team2ProgressBG
VCMP_Team2Name
VCMP_Team2Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team2Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team2Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team2Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team2Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team2Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team2Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team2Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team2PointGame
VCMP_Team2Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team2PointBG
VCMP_Team3
VCMP_Team3Name
VCMP_Team3Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team3Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team3Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team3Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team3Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team3Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team3Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team3Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team3TechRace
VCMP_Team3Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team3ProgressBG
VCMP_Team3PointGame
VCMP_Team3Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team3PointBG
VCMP_Team4
VCMP_Team4TechRace
VCMP_Team4Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team4ProgressBG
VCMP_Team4Name
VCMP_Team4Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team4Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team4Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team4Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team4Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team4Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team4Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team4Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team4PointGame
VCMP_Team4Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team4PointBG
VCMP_Team5
VCMP_Team5TechRace
VCMP_Team5Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team5ProgressBG
VCMP_Team5Name
VCMP_Team5Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team5Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team5Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team5Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team5Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team5Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team5Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team5Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team5PointGame
VCMP_Team5Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team5PointBG
VCMP_Team6
VCMP_Team6TechRace
VCMP_Team6Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team6ProgressBG
VCMP_Team6Name
VCMP_Team6Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team6Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team6Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team6Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team6Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team6Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team6Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team6Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team6PointGame
VCMP_Team6Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team6PointBG
VCMP_Team7
VCMP_Team7TechRace
VCMP_Team7Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team7ProgressBG
VCMP_Team7Name
VCMP_Team7Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team7Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team7Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team7Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team7Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team7Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team7Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team7Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team7PointGame
VCMP_Team7Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team7PointBG
VCMP_Team8
VCMP_Team8TechRace
VCMP_Team8Progress
Calls: GUIUpdate_VCTechRaceProgress()
VCMP_Team8ProgressBG
VCMP_Team8Name
VCMP_Team8Player1
Calls: GUIUpdate_VCTechRaceColor(1)
VCMP_Team8Player2
Calls: GUIUpdate_VCTechRaceColor(2)
VCMP_Team8Player3
Calls: GUIUpdate_VCTechRaceColor(3)
VCMP_Team8Player4
Calls: GUIUpdate_VCTechRaceColor(4)
VCMP_Team8Player5
Calls: GUIUpdate_VCTechRaceColor(5)
VCMP_Team8Player6
Calls: GUIUpdate_VCTechRaceColor(6)
VCMP_Team8Player7
Calls: GUIUpdate_VCTechRaceColor(7)
VCMP_Team8Player8
Calls: GUIUpdate_VCTechRaceColor(8)
VCMP_Team8PointGame
VCMP_Team8Points
Calls: GUIUpdate_GetTeamPoints()
VCMP_Team8PointBG
VCMP_Team3_Shade
VCMP_Team2_Shade
VCMP_Team4_Shade
VCMP_Team5_Shade
VCMP_Team6_Shade
VCMP_Team7_Shade
VCMP_Team8_Shade
MultiSelectionContainer
MultiSelectionEntity01
MultiSelection01_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection01_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity02
MultiSelection02_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection02_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity03
MultiSelection03_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection03_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity04
MultiSelection04_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection04_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity05
MultiSelection05_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection05_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity06
MultiSelection06_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection06_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity07
MultiSelection07_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection07_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity08
MultiSelection08_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection08_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity09
MultiSelection09_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection09_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity10
MultiSelection10_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection10_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity11
MultiSelection11_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection11_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionEntity12
MultiSelection12_health
Calls: GUIUpate_MultiSelectionHealthBar()
MultiSelection12_button
Calls: GUIAction_MultiSelectionSelectUnit()
Calls: GUIUpdate_MultiSelectionButton()
MultiSelectionButtonSources
MultiSelectionSource_Cannon
MultiSelectionSource_HeavyCav
Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryHeavy", Technologies.MU_LeaderHeavyCavalry, UpgradeCategories.LeaderHeavyCavalry)
MultiSelectionSource_LightCav
MultiSelectionSource_Spear
MultiSelectionSource_Serf
MultiSelectionSource_Bow
MultiSelectionSource_Hero1
MultiSelectionSource_Hero2
MultiSelectionSource_Hero3
MultiSelectionSource_Hero4
MultiSelectionSource_Hero5
MultiSelectionSource_Sword
MultiSelectionSource_Hero6
MultiSelectionSource_Hero7
MultiSelectionSource_Hero8
MultiSelectionSource_Hero9
MultiSelectionSource_Hero10
MultiSelectionSource_Hero11
MultiSelectionSource_Hero12
MultiSelectionSource_Rifle
MultiSelectionSource_Scout
MultiSelectionSource_Thief
MinimapButtons
OnlineHelpButton
Calls: GUIAction_OnlineHelp()
Calls: GUITooltip_Generic("MenuMap/OnlineHelp")
Calls: GUIUpdate_BuildingButtons("OnlineHelpButton", Technologies.T_OnlineHelp)
MinimapButtons_Resource
Calls: GUIAction_ToggleMinimap(2)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapResouceView,"MenuMap/ResourceView")
Calls: GUIUpdate_BuildingButtons("MinimapButtons_Resource", Technologies.T_MinimapResouceView)
MinimapButtons_Tactic
Calls: GUIAction_ToggleMinimap(1)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapTacticView,"MenuMap/TacticView")
Calls: GUIUpdate_BuildingButtons("MinimapButtons_Tactic", Technologies.T_MinimapTacticView)
MinimapButtons_Normal
Calls: GUIAction_ToggleMinimap(0)
Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapNormalView,"MenuMap/NormalView")
Calls: GUIUpdate_BuildingButtons("MinimapButtons_Normal", Technologies.T_MinimapNormalView)
BackGroundBottomContainer
BackGround_BottomLeft
BackGround_Bottom
BackGround_BottomForceToHandelMouseEvent01
BackGround_BottomForceToHandelMouseEvent02
BackGround_BottomForceToHandelMouseEvent03
BackGround_BottomTexture
TutorialMessageBG
MiniMap
VideoPreview
Movie
CreditsWindow
CreditsWindowText
CreditsWindowTextTitle
CreditsWindowLogo
CreditsWindowBG
MovieBarTop
MovieBarBottom
MovieInvisibleClickCatcher
3dOnScreenDisplay
3dOnScreenDebug
3dWorldView
UpkeepCosts
ResourceTaxes
Calls: GUIUpdate_ResourceTaxes()
ResourceIronUpkeep
Calls: GUIUpdate_ResourceUpkeep(gvGUI.IronUpkeepCosts)
ResourceStoneUpkeep
Calls: GUIUpdate_ResourceUpkeep(gvGUI.StoneUpkeepCosts)
ResourceSulfurUpkeep
Calls: GUIUpdate_ResourceUpkeep(gvGUI.SulfurUpkeepCosts)
ResourceClayUpkeep
Calls: GUIUpdate_ResourceUpkeep(gvGUI.ClayUpkeepCosts)
ResourceWoodUpkeep
Calls: GUIUpdate_ResourceUpkeep(gvGUI.WoodUpkeepCosts)
UpkeepBackground