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s5lua_g:ai:rawfunctionslist

Inhaltsverzeichnis

Alphabetisch sortiert

A

=   : [[Army_AddWaypoint]] 
  = : _playerId, _armyId, _entityId
  = : Setzt einen Wegpunkt für eine Armee     
=   : [[Army_BeAlwaysAggressive]]  
  = : _playerId, _armyId
  = : Agressives Armee-Verhalten einstellen (alle Feinde in der Nähe werden sofort angegriffen)     
=   : [[Army_BuyLeader]]  
  = : _playerId, _armyId, _leaderUpgradeCategory
  = : Kauf eine neue Soldatentruppe
=   : [[Army_ClearWaypoints]]  
  = : _playerId, _armyId
  = : Löscht alle Wegpunkte
=   : [[Army_EnableLeaderAi]]  
  = : _leaderId, _flag
  = : Dient eher zum Ausschalten der Leader KI (Standard: aktiviert)
=   : [[Army_GetAnchorRodeLength]]  
  = : _playerId, _armyId
  = : Einzugsbereich der Armee ermitteln
=   : [[Army_GetDistanceBetweenAnchorAndEnemy]]  
  = : _playerId, _armyId
  = : Distanz des am nahegelegensten Gegner ermitteln
=   : [[Army_GetEntityIdOfEnemy]]  
  = : _playerId, _armyId
  = : Entity ID des am nahegelegensten Gegner ermitteln
=   : [[Army_GetNumberOfTroops]]  
  = : _playerId, _armyId
  = : Anzahl der lebenden Leader der Armee
=   : [[Army_GetOccupancyRate]]  
  = : --
  = : FIXME
=   : [[Army_GetPlayerIdOfEnemy]]  
  = : _playerId, _armyId
  = : Spieler ID des am nahegelegensten Gegner
=   : [[Army_GetPosition]]  
  = : _playerId, _armyId
  = : Position des Armee Ankers ermitteln
=   : [[Army_GetWaypointRuns]]  
  = : _playerId, _armyId
  = : Ermitteln wie oft alle Wegpunkte bereits abgelaufen wurden
=   : [[Army_IsRefreshing]]  
  = : --
  = : FIXME
=   : [[Army_SearchClosestEnemy]]  
  = : _playerId, _armyId, _posX, _posY, _range
  = : ID des am nahegelegensten Gegners in einem Bereich ermitteln
=   : [[Army_SetAnchor]]  
  = : _playerId, _armyId, _posX, _posY, _rodeLength
  = : Anker und Einzugsbereich der Armee festlegen
=   : [[Army_SetAnchorRodeLength]]  
  = : _playerId, _armyId, _rodeLength
  = : Einzugsbereich der Armee festlegen
=   : [[Army_SetScatterTolerance]]  
  = : _playerId, _armyId, _tolerance
  = : FIXME Zeigt das überhaupt Wirkung???
=   : [[Army_SetSize]]  
  = : _playerId, _armyId, _size
  = : FIXME Macht das irgendeinen Sinn???
=   : [[Army_SetWaypointCallback]]  
  = : _playerId, _armyId, _funcName
  = : Wegpunkt Callback Funktion festlegen (Parameter: Wegpunkt Nummer, Rückgabe: 0 = warten, 1 = weitergehen)
   

E

=   : [[Entity_ActivateRebuildBehaviour]]  
  = : --
  = : --
=   : [[Entity_ConnectLeader]]  
  = : --
  = : --
=   : [[Entity_ConnectUnemployedLeader]]  
  = : --
  = : --
=   : [[Entity_ConnectUnemployedLeaderToArmy]]  
  = : --
  = : --
=   : [[Entity_ConnectWithArmy]]  
  = : --
  = : --
=   : [[Entity_CreateFormation]]  
  = : --
  = : --
=   : [[Entity_GetConnectedArmy]]  
  = : --
  = : --
=   : [[Entity_IsDead]]  
  = : --
  = : --
=   : [[Entity_IsValid]]  
  = : --
  = : --
=   : [[Entity_SetMaxNumberOfSoldiers]]  
  = : --
  = : --
  

P

=   : [[Player_DisableAi]]  
  = : --
  = : --
=   : [[Player_EnableAi]]  
  = : --
  = : --
=   : [[Player_GetBalance]]  
  = : --
  = : --
=   : [[Player_GetNumberOfLeaders]]  
  = : --
  = : --
=   : [[Player_GetNumberOfSerfs]]  
  = : --
  = : --
=   : [[Player_SetResourceLimits]]  
  = : --
  = : --
=   : [[Player_SetResourceRefreshRates]]  
  = : --
  = : --
=   : [[Player_SetResources]]  
  = : --
  = : --
  

T

=   : [[TimeLine_AddEvent]]  
  = : --
  = : --
=   : [[TimeLine_Update]]  
  = : --
  = : --
  

V

=   : [[Village_ClearConstructionQueue]]  
  = : --
  = : --
=   : [[Village_ClearResearchQueue]]  
  = : --
  = : --
=   : [[Village_ClearUpgradeQueue]]  
  = : --
  = : --
=   : [[Village_ConstructionQueueIsEmpty]]  
  = : --
  = : --
=   : [[Village_DeactivateRebuildBehaviour]]  
  = : --
  = : --
=   : [[Village_EnableConstructing]]  
  = : --
  = : --
=   : [[Village_EnableExtracting]]  
  = : --
  = : --
=   : [[Village_EnableRepairing]]  
  = : --
  = : --
=   : [[Village_GetConstructionsInQueue]]  
  = : --
  = : --
=   : [[Village_GetNumberOfMilitaryBuildings]]  
  = : --
  = : --
=   : [[Village_IgnoreReconstructionForBuildingType]]  
  = : --
  = : --
=   : [[Village_LimitExpansionRadius]] 
  = : --
  = : --
=   : [[Village_SetResourceFocus]]  
  = : --
  = : --
=   : [[Village_SetSerfLimit]]  
  = : --
  = : --
=   : [[Village_StartConstruction]]  
  = : --
  = : -
=   : [[Village_StartResearch]] 
  = : --
  = : --
s5lua_g/ai/rawfunctionslist.txt · Zuletzt geändert: 2021/09/18 19:16 von 127.0.0.1